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Posts: 599
Sep 29 08 2:36 PM
Spectre
Posts: 44
Sep 29 08 5:29 PM
Philotomy Jurament wrote: I understand the criticism, but I can't muster up any real concern. I consider it a trivial issue, at best. The older editions have different subsystems, but they're all pretty much drop-dead simple. (I think universal mechanics are overrated.)
Posts: 8667
Sep 29 08 10:37 PM
Scribe of the Unending Word
Posts: 2773
Sep 30 08 3:25 AM
Vampire
Bannor wrote: Take something like skill/proficiency use for example. A universal system wants to say that forging a good sword can and should be resolved the same way as disarming a trap, riding a horse or swimming a river - you have ONE stat that provides a bonus and the results are generally pass/fail. Why can't forging a sword have a completely different resolution mechanic since it IS a thoroughly different discipline and one whose results are far better represented as a DEGREE of success (greater/lesser value of the final product) than simply adjusting the time it takes you.
Posts: 577
Sep 30 08 9:40 AM
Old School Cool
Sep 30 08 9:49 AM
Sep 30 08 11:15 AM
Treebore wrote: My exception in this situation is that everyone treats it as if they have it as a class skill, so get to add their level, and if its Prime they do even better.
Posts: 5281
Sep 30 08 1:31 PM
Demon Lord
DaveMage wrote: I like the faster play of 1E, but not the lack of options present in that system. If I could have 3.5 variety & options with 1E speed, it would be D&D heaven.
Posts: 2649
Sep 30 08 1:55 PM
Dominatrix
Sep 30 08 2:27 PM
Dark Mistress wrote: Necro going to make their own retro DnD version off the OGL?
Posts: 1177
Sep 30 08 3:00 PM
Orcus wrote: Dark Mistress wrote: Necro going to make their own retro DnD version off the OGL? Lets just say I have an evil plan. Imagine, if you will, 4E done right. With the spirit of AD&D still intact. That would be pretty cool. Classes powered down and actually reflecting how the classes are supposed to work. A wizard being a wizard again with a modified version of Vancian magic. Not all powers being combat powers, meaning the return of utility powers. Getting away from the grid and returning to feet. Changing a miniature game back into a roleplaying game. Restoring the classic magic items and not being afraid of buffs. Taking out the cheesy anime crap that snuck into 4E. Putting back in the goodness of AD&D. Mmmmm, wouldnt that be cool? There are some really great things about 4E, but somewhere along the way it lost its soul. Not sure how that happened. I intend to put it back in. Bill and I were talking about it today, in fact. Clark
Sep 30 08 3:05 PM
Posts: 2966
Sep 30 08 3:45 PM
Wilderlands Pathfinder
Orcus wrote: DaveMage wrote: I like the faster play of 1E, but not the lack of options present in that system. If I could have 3.5 variety & options with 1E speed, it would be D&D heaven. You may get just that. I have an evil plan in mind.... see a new post coming soon.
Sep 30 08 4:03 PM
Philotomy Jurament wrote: Treebore wrote: My exception in this situation is that everyone treats it as if they have it as a class skill, so get to add their level, and if its Prime they do even better. If the PCs are all close to the same level (the most common situation), adding their level wouldn't address the issue, unless you only allowed "perceptive classes" to add their level. For example, consider a 6th level Ranger without Wis prime, accompanied by a 4th level Cleric with Wis Prime. They're wandering through the forested hills when they come upon an ambush by a group of orc archers. For the sake of simplicity, let's say both PCs have a Wis of 10. Under your system, the 6th level Ranger's surprise check succeeds if he rolls a 12 or better (Non-Prime Target is 18, he gets to add +6 for his level). The 4th level Cleric's surprise check succeeds if he rolls an 8 or better (Prime Target is 12, he gets to add +4 for his level). Now, it's true that you can change the result by making the Ranger's Wis prime. In that case, the by-the-book approach would give them equal chances, and your house-rule would give the Ranger a 10% advantage, because he's two levels higher. However, neither of those is much better, in my opinion. I think the Ranger should be clearly better at surprise situations because of his class. And I think that it's likely the Cleric will have a bonus from a high Wis (i.e. higher than 10) that would offset the level adjustment from your house rule. That doesn't even address question of the actual percentage chance to be surprised, which I think often works out to be too high or too low. Overall, using the SIEGE engine for surprise turns out to be more trouble than it's worth, in my opinion; it simply doesn't model surprise like I think it should be modeled. When I run C&C, I house-rule surprise with a different mechanic.
Sep 30 08 4:05 PM
Sep 30 08 4:27 PM
Treebore wrote: Part of my thing is I do not think there are "perceptive" classes.
Posts: 2263
Sep 30 08 4:50 PM
Lurker Above
Posts: 1419
Sep 30 08 10:35 PM
Eternally Unspanked
Posts: 382
Sep 30 08 10:56 PM
Ghast
Sep 30 08 11:17 PM
cjs65 wrote: Yet another game in a fairly saturated market...Why can't Necromancer stick to what it does best? Just produce some mega-cool adventures...I don't want a set of rules, I have those already. What I want is the new ToA/VoLK/LCoB, the stuff that WotC just can't get right....Am I the only person who feels this way?
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