"Q2. Can we use the DMG item creation rules to create magic items to start with? For example, according to the DMG rules, an item that gives a +4 skill
bonus to a single skill would be 4 x 4 = 16 x 20 = 320 gp, assuming it takes up an item slot, so for instance a headband of concentration +4 would cost 320 gp
using the standard DMG rules.
A2. Yes. That's why PCs have some extra XPs to start. That way wizards can make some items to keep themselves and their friends alive. "
I'm seeing that DMG rules as being 4 x 4 =16 x 100 = 1600 /2 (for crafting cost beig half) = 800
Am I making a mistake somwhere? I'm looking at the chart here:
http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsCreation.html
A2. Yes. That's why PCs have some extra XPs to start. That way wizards can make some items to keep themselves and their friends alive. "
I'm seeing that DMG rules as being 4 x 4 =16 x 100 = 1600 /2 (for crafting cost beig half) = 800
Am I making a mistake somwhere? I'm looking at the chart here:
http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsCreation.html
