Kransh Debord, Male Dwarf Ftr5
played by: Brother Weasel
Size: M
HD: 2d10+6
hp: 65
Init: +7
Spd: 20 ft.
AC: 22 (Dex, breastplate, +1 heavy steel shield, +1 ring of protection)
(AC Flat-footed: 19; AC Touch: 13)
Base Attack: +9/+4 melee, +9/+4 ranged
Weapons:
+11/+6 melee (+13/+8 vs vermin), +1 Warhammer Of Vermin Bane, 1d8+6 (+2d6+2 vs vermin) (20/x3)
or
+7/+2 melee (+9/+4 vs vermin), +1 Warhammer Of Vermin Bane, 1d8+6 (+2d6+2 vs vermin) (20/x3)
and
+6 melee, +1 Heavy Steel Shield of Bashing, 1d8+4 (20/x2)
or
+9/+4 ranged, throwing axe, 1d6+3 (20/x2)
or
+9/+4 ranged, masterwork light crossbow, 1d8 (19-20x2)
AL: CN
Save: Fort +9, Ref +6, Will 2 (+1 cloak of resistance)
Attrib.: Str 17, Dex 16, Con 16, Int 14, Wis 8, Cha 6.
Skills: Balance (2) +0, Craft (Weaponsmithing) (4) +6, Hide (2) +0 , Jump (2) -6 , Listen (4) +3,Spot (2) +1, Swim (2) -5, Use Rope (3) +5
Feats: Improved Initiative, Improved Shield Bash, Two-Weapon Fighting, Weapon Focus (Warhammer), Weapon Spec (Warhammer), Dodge, Power Attack
Languages: Common, Dwarven, Goblin, Orc.
Class/Race Abilities:
+4 vs bull rush
+2 vs poison
+2 vs spells
+1 vs orcs and goblinoids
+4 dodge bonus to AC vs giant creatures.
Equipment:
+1 Warhammer Of Vermin Bane (5lbs)
+1 Heavy Steel Shield of Bashing (15lbs)
5 +1 Crossbow bolts (1Lbs)
Masterwork Light Cross Bow (4 lbs)
explorers outfit (-/ -)
breastplate (200 gp/ 30 lbs.)
masterwork warhammer (312 gp/ 5 lbs.)
light spiked steel shield (19 gp/ 11 lbs.)
2 throwing axes (16 gp/ 4 lbs.)
backpack (2 gp/ 2 lbs.)
bedroll (.1 gp/ 5 lbs)
flint & steel (1 gp/ -)
common lamp (.1 gp/ 1 lb.)
2 flasks lamp oil (.2 gp/ 2 lbs.)
2 belt pouches (2 gp/ 1 lb.)
3 days rations (1.5 gp/ 3 lbs.)
2 waterskins (2 gp/ 8 lbs.)
flask of alchemists fire (20 gp/ 1 lb.)
2 smokesticks (40 gp/ 1 lb.)
5 tindertwigs (5 gp/ -)
gallon jug of ale (.2 gp/ 8 lbs)
3 potions of cure light wounds (150 gp/ -)
2 vials of oil of magic weapon (100 gp/ -)
Money 22.2lbs
Weight carried: 128.2 lbs. (medium load)
Treasure: 28 gp, 761 sp, 351 cp
Description:
XP: 15,015
Campaign Log:
Backstory:
played by: Brother Weasel
Size: M
HD: 2d10+6
hp: 65
Init: +7
Spd: 20 ft.
AC: 22 (Dex, breastplate, +1 heavy steel shield, +1 ring of protection)
(AC Flat-footed: 19; AC Touch: 13)
Base Attack: +9/+4 melee, +9/+4 ranged
Weapons:
+11/+6 melee (+13/+8 vs vermin), +1 Warhammer Of Vermin Bane, 1d8+6 (+2d6+2 vs vermin) (20/x3)
or
+7/+2 melee (+9/+4 vs vermin), +1 Warhammer Of Vermin Bane, 1d8+6 (+2d6+2 vs vermin) (20/x3)
and
+6 melee, +1 Heavy Steel Shield of Bashing, 1d8+4 (20/x2)
or
+9/+4 ranged, throwing axe, 1d6+3 (20/x2)
or
+9/+4 ranged, masterwork light crossbow, 1d8 (19-20x2)
AL: CN
Save: Fort +9, Ref +6, Will 2 (+1 cloak of resistance)
Attrib.: Str 17, Dex 16, Con 16, Int 14, Wis 8, Cha 6.
Skills: Balance (2) +0, Craft (Weaponsmithing) (4) +6, Hide (2) +0 , Jump (2) -6 , Listen (4) +3,Spot (2) +1, Swim (2) -5, Use Rope (3) +5
Feats: Improved Initiative, Improved Shield Bash, Two-Weapon Fighting, Weapon Focus (Warhammer), Weapon Spec (Warhammer), Dodge, Power Attack
Languages: Common, Dwarven, Goblin, Orc.
Class/Race Abilities:
+4 vs bull rush
+2 vs poison
+2 vs spells
+1 vs orcs and goblinoids
+4 dodge bonus to AC vs giant creatures.
Equipment:
+1 Warhammer Of Vermin Bane (5lbs)
+1 Heavy Steel Shield of Bashing (15lbs)
5 +1 Crossbow bolts (1Lbs)
Masterwork Light Cross Bow (4 lbs)
explorers outfit (-/ -)
breastplate (200 gp/ 30 lbs.)
masterwork warhammer (312 gp/ 5 lbs.)
light spiked steel shield (19 gp/ 11 lbs.)
2 throwing axes (16 gp/ 4 lbs.)
backpack (2 gp/ 2 lbs.)
bedroll (.1 gp/ 5 lbs)
flint & steel (1 gp/ -)
common lamp (.1 gp/ 1 lb.)
2 flasks lamp oil (.2 gp/ 2 lbs.)
2 belt pouches (2 gp/ 1 lb.)
3 days rations (1.5 gp/ 3 lbs.)
2 waterskins (2 gp/ 8 lbs.)
flask of alchemists fire (20 gp/ 1 lb.)
2 smokesticks (40 gp/ 1 lb.)
5 tindertwigs (5 gp/ -)
gallon jug of ale (.2 gp/ 8 lbs)
3 potions of cure light wounds (150 gp/ -)
2 vials of oil of magic weapon (100 gp/ -)
Money 22.2lbs
Weight carried: 128.2 lbs. (medium load)
Treasure: 28 gp, 761 sp, 351 cp
Description:
XP: 15,015
Campaign Log:
Backstory:
Kransh was born to a small family of dwarves. His father, like his grandfather and great grandfather berfore him, were all blacksmiths. As he grew into
adulthood Kransh had little intrest in the family buisiness, ignoring his fathers demands to stay home he went off in searh of adventure at a young age.
After traveling for several years, learning how to fight, and learnign the ways of the world, he went back home. When he araived, the house had been raised,
grave markers for his family in place of the forge his family ran, and no explenation of what happend. He forged through the house, and all he found, under
the ground where the floorboards in his room were was a warhammer, he knew his father had placed it there for him to find, and he knew that his father knew
somethign was going to happen, now Kransh wanders the land, looking for the reason his family is gone, and looking to restore the family Debord and it's
weaponsmithing skills.
