EKLAN PATHWEAVER, Male Human Cleric 5 of Fharlanghn
Player: Lord Metal Demon
Game: Shadows of the Dead
Ability Scores:
STR: 14, +2 (6 points)
DEX: 10, 0 (2 points)
CON: 14, +2 (6 points)
INT: 10, 0 (2 points)
WIS: 18, +4 (10 points)
CHA: 15, +2 (6 points)
Ability Score Increases:
4th Level: +1 CHA
+2 Periapt of Wisdom
Size: M
Hit Dice: 5d8+10
Hit Points: (38)
1st Level: 8 + 2 (Con) = 10
2nd Level: 6 + 2 (Con) = 8
3rd Level: 6 + 2 (Con) = 8
4th Level: 6 + 2 (Con) = 8
5th Level: 6 + 2 (Con) = 8
Initiative: 0
Speed: 20 ft.
Armour Class: 16 (+1 Scale Mail, Buckler)
Flat-footed: 15 Touch: 10
Base Attack:
Melee: +5 Ranged: +3
Weapons:
Main Hand +1 Heavy Mace, +1 to Hit, 1d8+2 (20/x2)
Off-Hand Sickle, -3 to Hit, 1d6+1 (20/x2)
Ranged Masterwork Light Crossbow, +4 to Hit, 1d8 (19-20/x2)
Two-Handed Quarterstaff, +5 to Hit, 1d6+3 (2-handed) (20/x2)
+1 Dagger, +5 to Hit, 1d4+2 (19-20/x2)
Light Crossbow, +3 to Hit, 1d8 (19-20/x2)
5, +1 crossbow bolts
Dagger, +5 to Hit, 1d4+2 (19-20/x2)
Longsword, +1 to Hit, 1d8+3 (2-handed) (19-20/x2)
Armour:
+1 Scale Mail and Buckler (worn)
Studded Leather
Steel Helmet with Nose Guard (worn)
Chain Mail
Large Steel Shield (embossed with a grinning skull)
Alignment: Chaotic Good
Saving Throws:
Fort: +6 Ref: +1 Will: +8
Skills: (12 + 12 = 24 Skill Points)
Bluff (CC) (CHA) = 2
Climb (CC) (STR) = 2
Concentration (CON +3) = 5
Craft (Cartography) (INT +2) = 2
Diplomacy (CHA +1) = 3
Disguise (CC) (CHA) = 2
Gather Information (CC) (CHA) = 2
Heal (WIS +8) = 11
Intuit Direction (CC) (WIS) = 3
Intimidate (CC) (CHA) = 2
Jump (CC) (STR) = 2
Knowledge (Arcana) (INT +1) = 1
Knowledge (Geography) (CC) (INT +2) = 1
Knowledge (Navigation) (CC) (INT +2) = 1
Knowledge (Religion) (INT +1) = 1
Listen (CC) (WIS) = 3
Search (CC) (INT +2) = 1
Sense Motive (CC) (WIS) = 3
Spellcraft (INT+2) = 2
Spot (CC) (WIS) = 3
Survival (Bonus Class Skill - Travel Domain) (WIS) = 3
Swim (CC) (STR) = 2
Feats: (2+1 Bonus)
1st Level: Extra Turning
1st Level Bonus Feat (Racial): Rapid Reload (Light Crossbow)
3rd Level: Improved Turning
Class Features:
Domian Access (2)
Turn Or Rebuke Dead
Access To Extra Turning Feat
Light/Medium/Heavy Armour Proficiency
Simple Weapon Proficiency
Shield Proficiency
Divine Spells
Spontaneous Casting
Spells:
0 Level: 4
1st Level: 4 + 1 (Domain)
2nd Level: 3 + 1 (Domain)
3rd Level: 2 + 1 (Domain)
Domains / Granted Powers:
Travel - Freedom of Movement
Protection - Protective Ward
Domain Spells:
Travel - 1st: Longstrider
Travel - 2nd: Locate Object
Travel - 3rd: Fly
Protection 1st: Sanctuary
Protection 2nd: Shield Other
Protection 3rd: Protection From Energy
Spells Prepared:
* See most recent spell post below
Languages: Common
Magical Items:
Periapt of Wisdom, +2 (grants an extra 4th level spell)
Brooch of Shielding
4 Potions of Cure Light Wounds
Equipment:
Quarterstaff (-)
Light Crossbow (35 gp)
Dagger (2 gp)
Sickle (6 gp)
36 Crossbow Bolts + Bolt-Quiver (7 gp)
Studded Leather (25 gp)
Buckler (15 gp)
Backpack (2 gp)
Bedroll (1 gp)
3 Map Cases (3 gp)
Flint and Steel (1 gp)
Hooded Lantern (7 gp)
2 Pints of Lamp Oil (2 sp)
2 Belt Pouches (2 gp)
2 Torches (2 cp)
1 Ink Vial (1 gp)
3 Sheets of Parchment (3 gp)
3 Writing Quills (3 sp)
Whetstone (1 cp)
Water Skin (1 gp)
Wooden Holy Symbol of Fharlanghan (-)
Explorer's Outfit (10 gp)
5 Days Rations (25 sp)
Healers Kit (50 gp)
Cartographers Tools (5 gp)
Treasure/Wealth: 1069 gp, 852 sp, 93 cp
Age: 23 Height: 5'8" Weight: 162 lbs.
Experience Points: 14,625
Next Level Attained At: 15,000
Description:
Eklan appears as a slender, fair skinned human male of average height. His hair is a light brown, worn quite long, and always well-kept. His eyes are the deepest chestnut brown, and exude a sense of warmth and friendliness.
He traditionally wears high, sturdy black boots, rust coloured leather breaches, a heavy white shirt, a brown leather belt, and an ornately embroidered green and grey cloak. He keeps his flowing mane tied back with a heavy piece of black leather, finely stitched with deep green thread illustrating flowing images of flames and mists (a theme similar to that shown on the wide trim of his fine cloak).
Around his neck hangs the wooden holy symbol of his patron deity, Fharlanghan.
Background:
Eklan's life began in the natural splendour of a wide and fertile valley, where his parents worked the land in service to a kind-hearted noble from a nearby estate.
His childhood was an ordinary one, with very few events of any real significance, which is oft-times the lot of the peasantry. Eklan's family was not an unloving one, but the needs of the land were of utmost importance and demanded a great deal of his parents attention, much to the dismay of a young child trying to find his place in the world. As such, he spent a considerable amount of time alone, dreaming of a life other than the one he was stuck with. On the rare occasions that he was allowed to play with other children from the area, they would devise elaborate games out in the vast fields of wheat, acting out the adventurous stories of the mighty heroes that strode across the lands. These games would occupy the mind of the impressionable boy for months ... but he never dared speak of such foolishness to his father, lest he desired a sharp backhand and stern lecture.
Every so often a traveller would pass by, bringing news of day to the remote farmlands. The stories of political intrigue and military conflicts throughout the realms did nothing to staunch the imagination of the young Eklan. One such visitor was an educated and wise man from the lands of far beyond the borders of his homeland, who regaled the local children with tales of mythical beings, battle-worn swords and mighty sorcery from lands far, far away. Transfixed by the stories of the old man, the idea of a world beyond the valley had struck a chord with young Eklan his imagination ran wild with images of exotic lands and the people who called them home. The possibilities were endless and it was then that Eklans hunger to explore the world took seed.
Many of the uptight locals took great offence to the fantastic stories of the old man, and quickly sent him on his way. From that point on, there weren't anymore games to be played - for the community elders brow-beat the children into subservience and complacency, telling them that the lords of realm did not tolerate the evil and maliciousness of damnable magic nor the mayhem and doom that follows it's practitioners like a shadow.
Most of the children believed the outrageous claims of their parents, fearing the eternal damnation of their souls and the suffering of their families should they consider dabbling with the unknown malevolence of the outside world. For many of them, their bond to the land and their families grew stronger ... yet a few still dared to dream.
As Eklan grew into young adulthood, his responsibilities to the land began to increase greatly. His desire to explore the world beyond the borders of his home were thoughtlessly dashed by the iron will of his father, who began to mould his son into a proper farmer, fit to take over the duties of the land when it came time. With each harvest that passed, Eklan saw his destiny in the fertile soil beneath his worn boots. Soon he began to withdraw from his loved ones, depressed by the future that had been thrust upon him so callously. No one ever gave thought to what he truly wanted to accomplish with his life. No one ever took the time to ask ...
Year upon year passed, and the farms of the area continued to flourish under the watchful eyes of the local nobility ... until the inevitable happened. One spring, as his father prepared the land for seeding, he collapsed behind the team of oxen pulling the rusty old harrow. Clutching his chest, he tried to call for Eklan ... but his cries went unheard. It was uncommon for his father, a strong and experienced farmer to ever have problems out in the field, so when he didn't respond to the supper bell, Eklan's mother became worried. Sending her son out to search for his father, she feared the worst. He was indeed getting on in age, nearing 60 harvests, and becoming weaker with the passing of each season.
Eklan quickly located the wayward oxen, and rushed to his father's aide, but it was all for nought. As his father lay dead in the freshly tilled soil, all Eklan could think was "You old bastard, you've done it to me again. You've sealed my fate. Now I'll never get away ... ".
He loved his father to be sure, but Eklan resented the fact that he was never given the opportunity to make any decisions for himself and the direction of his own life. Now that his father was dead, the sole responsibility to the family farm, and their obligations to the kingdom landed squarely upon his shoulders.
He never cried when they committed his father to the earth for his eternal rest, nor did he weep when his mother passed the following year. He was dead inside ... and it seemed nothing would save him. Even the attention from the young ladies of the area could not stir him to break free from his misery, and he went about his work like a mindless slave.
One winter evening, as Eklan tended to the livestock in the small, ramshackle barn, the oxen he was feeding became agitated ... it's wide, black eyes shows signs of fear and dread. It was then that he suddenly realized that he was no longer alone. There was a foul-smelling presence skulking in the shadows behind him. Slowly reaching for a rusty pitchfork, Eklan spun around to face the unwelcome visitor. Much to his surprise, he came face to face with the loathsome, fang-filled maw of a bugbear! His eyes filled with horror, his heart raced, and his limbs froze. The pitchfork dropped to the dusty, hay-covered floor as the hairy beast lunged toward the hapless farmer. Instinctively, Eklan screamed and held his hands out in front of his face, in a feeble attempt to defend himself against the hungry creature.
Then ... it happened.
As the savage beast fell on top of Eklan, a seething mass of energy blasted forth from his hands directly into the snarling face of the raging bugbear! Howling in agony, the bugbear released his prey, and began clutching his clawed hands to his searing face. The massive size of the creature knocked Eklan out cold ... and it was a short while later that he awoke to the stench of smoldering hair and putrid blood of the foul creature, laying dead beside him.
Still confused by what had happened, he managed to gather his courage to pull the dead beast out of the barn. As he did, he couldn't help but notice that he had become surprisingly calm and collected. After hiding the body in a huge snow drift, he began to wonder if there might be other beasts such as the one that attacked him, lurking out in the winter darkness. Expecting the worst, Eklan secured the barn doors, hid in the shadows (pitchfork in hand) and waited for the morning, all the while trying to comprehend just exactly what had happened that night.
As dawn broke upon the valley the next morning, Eklan was convinced that the bugbear attack had woken "something" within him, and it was all too clear what he must do.
It would be awhile before he could put his plan in motion, but it gave him enough time to prepare. He gathered up his few personal effects, traded surplus equipment with other farmers in exchange for clothing and other goods, and sold practically everything of value that his family had owned. He pleaded with the local Shire-Reeve, asking for his Lord's permission to leave the farm, hoping to turn it over to one of the many other families that worked in the area.
Weeks passed, each day feeling like torture to Eklan as he wanted for word from his liege. Then Shire-Reeve brought the news that the young farmer had been desperately waiting for. Reluctantly, the Lord agreed to release him from his responsibilities - but due solely to the unwavering loyalty and service of Eklan's father. Shame washed over him, as he suddenly realized that it was the work of his strong-willed father that, in the end, had ultimately secured his freedom to follow his dreams.
Eklan wasted no time in gathering up his things ... and without stopping to say his farewells to the people he had known all his life, he trudged thru the snow, heading straight for the rickety old wooden grave markers that stood over the final resting place of his parents. It was then that he finally broke down and cried. He explained that there was something inside of him that he could no longer deny, a need to explore and understand who and what he truly is, and that it called to him from distant and exotic lands. It was there, far from the valley that had always been his home, that Eklan would travel to seek out the meaning and true purpose of his life. Finally, he promised to honour their memory and to make them proud, and with that he left his boyhood home for good ... searching for the many answers to questions not yet spoken.
Player: Lord Metal Demon
Game: Shadows of the Dead
Ability Scores:
STR: 14, +2 (6 points)
DEX: 10, 0 (2 points)
CON: 14, +2 (6 points)
INT: 10, 0 (2 points)
WIS: 18, +4 (10 points)
CHA: 15, +2 (6 points)
Ability Score Increases:
4th Level: +1 CHA
+2 Periapt of Wisdom
Size: M
Hit Dice: 5d8+10
Hit Points: (38)
1st Level: 8 + 2 (Con) = 10
2nd Level: 6 + 2 (Con) = 8
3rd Level: 6 + 2 (Con) = 8
4th Level: 6 + 2 (Con) = 8
5th Level: 6 + 2 (Con) = 8
Initiative: 0
Speed: 20 ft.
Armour Class: 16 (+1 Scale Mail, Buckler)
Flat-footed: 15 Touch: 10
Base Attack:
Melee: +5 Ranged: +3
Weapons:
Main Hand +1 Heavy Mace, +1 to Hit, 1d8+2 (20/x2)
Off-Hand Sickle, -3 to Hit, 1d6+1 (20/x2)
Ranged Masterwork Light Crossbow, +4 to Hit, 1d8 (19-20/x2)
Two-Handed Quarterstaff, +5 to Hit, 1d6+3 (2-handed) (20/x2)
+1 Dagger, +5 to Hit, 1d4+2 (19-20/x2)
Light Crossbow, +3 to Hit, 1d8 (19-20/x2)
5, +1 crossbow bolts
Dagger, +5 to Hit, 1d4+2 (19-20/x2)
Longsword, +1 to Hit, 1d8+3 (2-handed) (19-20/x2)
Armour:
+1 Scale Mail and Buckler (worn)
Studded Leather
Steel Helmet with Nose Guard (worn)
Chain Mail
Large Steel Shield (embossed with a grinning skull)
Alignment: Chaotic Good
Saving Throws:
Fort: +6 Ref: +1 Will: +8
Skills: (12 + 12 = 24 Skill Points)
Bluff (CC) (CHA) = 2
Climb (CC) (STR) = 2
Concentration (CON +3) = 5
Craft (Cartography) (INT +2) = 2
Diplomacy (CHA +1) = 3
Disguise (CC) (CHA) = 2
Gather Information (CC) (CHA) = 2
Heal (WIS +8) = 11
Intuit Direction (CC) (WIS) = 3
Intimidate (CC) (CHA) = 2
Jump (CC) (STR) = 2
Knowledge (Arcana) (INT +1) = 1
Knowledge (Geography) (CC) (INT +2) = 1
Knowledge (Navigation) (CC) (INT +2) = 1
Knowledge (Religion) (INT +1) = 1
Listen (CC) (WIS) = 3
Search (CC) (INT +2) = 1
Sense Motive (CC) (WIS) = 3
Spellcraft (INT+2) = 2
Spot (CC) (WIS) = 3
Survival (Bonus Class Skill - Travel Domain) (WIS) = 3
Swim (CC) (STR) = 2
Feats: (2+1 Bonus)
1st Level: Extra Turning
1st Level Bonus Feat (Racial): Rapid Reload (Light Crossbow)
3rd Level: Improved Turning
Class Features:
Domian Access (2)
Turn Or Rebuke Dead
Access To Extra Turning Feat
Light/Medium/Heavy Armour Proficiency
Simple Weapon Proficiency
Shield Proficiency
Divine Spells
Spontaneous Casting
Spells:
0 Level: 4
1st Level: 4 + 1 (Domain)
2nd Level: 3 + 1 (Domain)
3rd Level: 2 + 1 (Domain)
Domains / Granted Powers:
Travel - Freedom of Movement
Protection - Protective Ward
Domain Spells:
Travel - 1st: Longstrider
Travel - 2nd: Locate Object
Travel - 3rd: Fly
Protection 1st: Sanctuary
Protection 2nd: Shield Other
Protection 3rd: Protection From Energy
Spells Prepared:
* See most recent spell post below
Languages: Common
Magical Items:
Periapt of Wisdom, +2 (grants an extra 4th level spell)
Brooch of Shielding
4 Potions of Cure Light Wounds
Equipment:
Quarterstaff (-)
Light Crossbow (35 gp)
Dagger (2 gp)
Sickle (6 gp)
36 Crossbow Bolts + Bolt-Quiver (7 gp)
Studded Leather (25 gp)
Buckler (15 gp)
Backpack (2 gp)
Bedroll (1 gp)
3 Map Cases (3 gp)
Flint and Steel (1 gp)
Hooded Lantern (7 gp)
2 Pints of Lamp Oil (2 sp)
2 Belt Pouches (2 gp)
2 Torches (2 cp)
1 Ink Vial (1 gp)
3 Sheets of Parchment (3 gp)
3 Writing Quills (3 sp)
Whetstone (1 cp)
Water Skin (1 gp)
Wooden Holy Symbol of Fharlanghan (-)
Explorer's Outfit (10 gp)
5 Days Rations (25 sp)
Healers Kit (50 gp)
Cartographers Tools (5 gp)
Treasure/Wealth: 1069 gp, 852 sp, 93 cp
Age: 23 Height: 5'8" Weight: 162 lbs.
Experience Points: 14,625
Next Level Attained At: 15,000
Description:
Eklan appears as a slender, fair skinned human male of average height. His hair is a light brown, worn quite long, and always well-kept. His eyes are the deepest chestnut brown, and exude a sense of warmth and friendliness.
He traditionally wears high, sturdy black boots, rust coloured leather breaches, a heavy white shirt, a brown leather belt, and an ornately embroidered green and grey cloak. He keeps his flowing mane tied back with a heavy piece of black leather, finely stitched with deep green thread illustrating flowing images of flames and mists (a theme similar to that shown on the wide trim of his fine cloak).
Around his neck hangs the wooden holy symbol of his patron deity, Fharlanghan.
Background:
Eklan's life began in the natural splendour of a wide and fertile valley, where his parents worked the land in service to a kind-hearted noble from a nearby estate.
His childhood was an ordinary one, with very few events of any real significance, which is oft-times the lot of the peasantry. Eklan's family was not an unloving one, but the needs of the land were of utmost importance and demanded a great deal of his parents attention, much to the dismay of a young child trying to find his place in the world. As such, he spent a considerable amount of time alone, dreaming of a life other than the one he was stuck with. On the rare occasions that he was allowed to play with other children from the area, they would devise elaborate games out in the vast fields of wheat, acting out the adventurous stories of the mighty heroes that strode across the lands. These games would occupy the mind of the impressionable boy for months ... but he never dared speak of such foolishness to his father, lest he desired a sharp backhand and stern lecture.
Every so often a traveller would pass by, bringing news of day to the remote farmlands. The stories of political intrigue and military conflicts throughout the realms did nothing to staunch the imagination of the young Eklan. One such visitor was an educated and wise man from the lands of far beyond the borders of his homeland, who regaled the local children with tales of mythical beings, battle-worn swords and mighty sorcery from lands far, far away. Transfixed by the stories of the old man, the idea of a world beyond the valley had struck a chord with young Eklan his imagination ran wild with images of exotic lands and the people who called them home. The possibilities were endless and it was then that Eklans hunger to explore the world took seed.
Many of the uptight locals took great offence to the fantastic stories of the old man, and quickly sent him on his way. From that point on, there weren't anymore games to be played - for the community elders brow-beat the children into subservience and complacency, telling them that the lords of realm did not tolerate the evil and maliciousness of damnable magic nor the mayhem and doom that follows it's practitioners like a shadow.
Most of the children believed the outrageous claims of their parents, fearing the eternal damnation of their souls and the suffering of their families should they consider dabbling with the unknown malevolence of the outside world. For many of them, their bond to the land and their families grew stronger ... yet a few still dared to dream.
As Eklan grew into young adulthood, his responsibilities to the land began to increase greatly. His desire to explore the world beyond the borders of his home were thoughtlessly dashed by the iron will of his father, who began to mould his son into a proper farmer, fit to take over the duties of the land when it came time. With each harvest that passed, Eklan saw his destiny in the fertile soil beneath his worn boots. Soon he began to withdraw from his loved ones, depressed by the future that had been thrust upon him so callously. No one ever gave thought to what he truly wanted to accomplish with his life. No one ever took the time to ask ...
Year upon year passed, and the farms of the area continued to flourish under the watchful eyes of the local nobility ... until the inevitable happened. One spring, as his father prepared the land for seeding, he collapsed behind the team of oxen pulling the rusty old harrow. Clutching his chest, he tried to call for Eklan ... but his cries went unheard. It was uncommon for his father, a strong and experienced farmer to ever have problems out in the field, so when he didn't respond to the supper bell, Eklan's mother became worried. Sending her son out to search for his father, she feared the worst. He was indeed getting on in age, nearing 60 harvests, and becoming weaker with the passing of each season.
Eklan quickly located the wayward oxen, and rushed to his father's aide, but it was all for nought. As his father lay dead in the freshly tilled soil, all Eklan could think was "You old bastard, you've done it to me again. You've sealed my fate. Now I'll never get away ... ".
He loved his father to be sure, but Eklan resented the fact that he was never given the opportunity to make any decisions for himself and the direction of his own life. Now that his father was dead, the sole responsibility to the family farm, and their obligations to the kingdom landed squarely upon his shoulders.
He never cried when they committed his father to the earth for his eternal rest, nor did he weep when his mother passed the following year. He was dead inside ... and it seemed nothing would save him. Even the attention from the young ladies of the area could not stir him to break free from his misery, and he went about his work like a mindless slave.
One winter evening, as Eklan tended to the livestock in the small, ramshackle barn, the oxen he was feeding became agitated ... it's wide, black eyes shows signs of fear and dread. It was then that he suddenly realized that he was no longer alone. There was a foul-smelling presence skulking in the shadows behind him. Slowly reaching for a rusty pitchfork, Eklan spun around to face the unwelcome visitor. Much to his surprise, he came face to face with the loathsome, fang-filled maw of a bugbear! His eyes filled with horror, his heart raced, and his limbs froze. The pitchfork dropped to the dusty, hay-covered floor as the hairy beast lunged toward the hapless farmer. Instinctively, Eklan screamed and held his hands out in front of his face, in a feeble attempt to defend himself against the hungry creature.
Then ... it happened.
As the savage beast fell on top of Eklan, a seething mass of energy blasted forth from his hands directly into the snarling face of the raging bugbear! Howling in agony, the bugbear released his prey, and began clutching his clawed hands to his searing face. The massive size of the creature knocked Eklan out cold ... and it was a short while later that he awoke to the stench of smoldering hair and putrid blood of the foul creature, laying dead beside him.
Still confused by what had happened, he managed to gather his courage to pull the dead beast out of the barn. As he did, he couldn't help but notice that he had become surprisingly calm and collected. After hiding the body in a huge snow drift, he began to wonder if there might be other beasts such as the one that attacked him, lurking out in the winter darkness. Expecting the worst, Eklan secured the barn doors, hid in the shadows (pitchfork in hand) and waited for the morning, all the while trying to comprehend just exactly what had happened that night.
As dawn broke upon the valley the next morning, Eklan was convinced that the bugbear attack had woken "something" within him, and it was all too clear what he must do.
It would be awhile before he could put his plan in motion, but it gave him enough time to prepare. He gathered up his few personal effects, traded surplus equipment with other farmers in exchange for clothing and other goods, and sold practically everything of value that his family had owned. He pleaded with the local Shire-Reeve, asking for his Lord's permission to leave the farm, hoping to turn it over to one of the many other families that worked in the area.
Weeks passed, each day feeling like torture to Eklan as he wanted for word from his liege. Then Shire-Reeve brought the news that the young farmer had been desperately waiting for. Reluctantly, the Lord agreed to release him from his responsibilities - but due solely to the unwavering loyalty and service of Eklan's father. Shame washed over him, as he suddenly realized that it was the work of his strong-willed father that, in the end, had ultimately secured his freedom to follow his dreams.
Eklan wasted no time in gathering up his things ... and without stopping to say his farewells to the people he had known all his life, he trudged thru the snow, heading straight for the rickety old wooden grave markers that stood over the final resting place of his parents. It was then that he finally broke down and cried. He explained that there was something inside of him that he could no longer deny, a need to explore and understand who and what he truly is, and that it called to him from distant and exotic lands. It was there, far from the valley that had always been his home, that Eklan would travel to seek out the meaning and true purpose of his life. Finally, he promised to honour their memory and to make them proud, and with that he left his boyhood home for good ... searching for the many answers to questions not yet spoken.
