Rupert Rither, M human Beguiler 5
kenmckinney
Grace: 2
Size: M
HD: 5d6+6
hp: 34
Init: +1 (Dex)
Spd: 30 ft
AC: 17 (+1 Dex, +6 armor)
(AC Flat-footed: 16; AC Touch: 12
BAB/Grapple: +2/+1
Weapons:
shortsword +1 melee, (d6-1/19/20)
AL: N
Save: Fort +4, Ref +3, Will +7
Attrib.: Str 9, Dex 12, Con 14, Int 18, Wis 14, Cha 10.
Skills:
Balance (0) (tumble +2) +3
Bluff (6) +6
Concentration (8 ) +10
Diplomacy (3) (bluff +2) +5
Disable Device (8 ) (+2 mw thieve's tools) +14
Escape Artist: (2) +3
Hide (5) +6
Jump (0) (tumble +2) +1
Knowledge (Arcana) (6) +10
Listen (2) +4
Move Silently (8 ) +9
Open Lock (2) (+2 mw thieve's tools) +5
Profession: Merchant (1) +3
Read/Write Common (2)
Search (8 ) +12
Spellcraft (5) +9
Spot (5) +7
Swim (1) +0
Tumble (8 ) +9
Languages Spoken: Common, Draconic, Goblin,Dwarven
Spells/day:
0 level spells : 6
1st level spells: 7 (4 remaining)
2nd level spells: 5 (3 remaining)
Ongoing Spells: Expeditious Retreat, Invisibility
Spells Known: (DC 14 +sl; 15+sl for enchantments)
0 level spells: dancing lights, daze, detect magic, ghost sound, message, open/close, read magic
1st level spells: charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm
2nd level spells: blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
Patron Deity: Rupert's patron Diety is Lootela, the Eye of Storms
Feats: Domain Affinity [Magic], Domain Affinity [Darkness*], Spell Focus: Enchantment, Silent Spell
Literacy: No (But can R/W common)
*this is the Darkness domain from Eldritch Sorcery. It grants 60' Darkvision, or, for a creature that already has Darkvision , increases its range by 60'. Thus, Rupert has 60' Darkvision.
Armored Mage (Ex): As a beguiler, Rupert can wear light armor without any chance of arcane spell failure.
Trapfinding : Rupert can use search and disable device to find traps with a DC higher than 20, and can use the Disable Device skill to disarm magical traps.
Cloaked Casting: (Ex): Rupert gains a +1 to the spells save DC when the spells target(s) are denied their Dexterity bonus to AC.
Surprise Casting: (Ex): When Rupert uses the Bluff skill to feint in combat, his target is denied its Dexterity bonus to AC for the next melee attack he makes against it, or the next spell he casts. He has to remain in melee with the target, and the attack must be made or the spell cast on or before his next turn.
Advanced Learning: (Ex): Rupert has added the Shock And Awe spell (SpC p 189) to his spell list.
Shock And Awe
Enchantment (Mind-Affecting)
Level: Assassin 1, bard1, sorcerer/wizard 1
Component: V,S
Casting Time: 1 swift action
Range: Close (25ft +5ft./2 levels)
Targets: 1 creature/level, no two of which are more than 30 ft. apart.
Duration: 1 round
Saving Throw: None
Spell Resistance: Yes
The spell distracts its targets, preventing them from reacting with the deftness they might otherwise possess. Only effective when cast in the surprise round of combat and against flat-footed creatures, this spell makes those it affects take a -10 penalty on their next initiative check. Targets that cannot be caught flat-footed (such as a rogue with uncanny dodge) cannot be affected by this spell.
Equipment:
Entertainer's clothes (incl. turban w/fake jewel) (3gp) (4lbs) (on mule)
Explorer's outfit (free, worn when adventuring)
backpack (2gp) (2lbs)
sleeping pad (1sp), (5lbs) (on mule)
winter blanket (5sp) (3lbs) (on mule)
flint+steel (1gp)
1 torch (1cp) (1lbs)
masterwork thieve's tools (100) (2lbs)
water skin (1gp) (4lbs)
small water skin (1gp) (2lbs) (on mule)
6 days trail rations (3gp) (6lbs) (on mule)
Rapier (20gp) (2lbs)
Dagger (2gp) (1lb)
Quarterstaff (4lbs)
mostly empty spellbook (used as a journal for notes) (15gp) (3lbs) (on mule)
1 vial of ink, inkpen (8gp 1sp)
+2 mithril shirt (1100 + freebie) (family heirloom) (12.5lbs)
wand of magic missiles (37 ) (750) -- iron rod
wand of shield (36 ) (750) -- wand with brass ball on the tip
3x Potion of Cure Light Wounds (50)
1 Potion of Cure Moderate Wounds
scroll of invisibility (150)
4 scrolls of identify
1 scroll of web
2 scrolls of protection from evil
2 scrolls of reduce person
sealed lead-lined box with trappedmagical key of unknown use
Wand of unknown use from crypts (Guy has it now)
+1 cloak of resistance
Mule (Edwina) and saddlebags (12gp)
4 days feed for Edwina (2sp)
2 empty potion vials
1 map/scroll case (.5lb)
1 belt pouch w/spell components (.5lb)
Wooden holy symbol of Lootela
Tent (10gp, 20lb) (on mule)
Total weight 29.5lbs (light load 30lbs or less, medium 31-60lbs)
3250gp in diamonds and platinum
156sp
219cp
Description:
Rupert is in his early 30s, verging on middle age. His uncalloused hands and pallid complexion betray a life bereft of hard labor. He is tall, regal, and patrician in appearance, but his brooding gaze and somewhat beakish nose prevent him from being considered beautiful. He wears fine clothes, and a jeweled black turban.
Background:
Rupert comes from an upperclass merchant family in the City-State. His idle life of luxury left plenty of time to dabble in the magical arts; Rupert studied magic when not womanizing, drinking, or smoking opium. Always eager to be in the spotlight, he performs feats of illusion and hypnotism in smoky nightclubs, going by the rubrik "Rupert -- The Man Who Knows!". Recently, a series of deaths in the family has left the family business in decline. Rupert adventures out of boredom, and out of a quest for wealth to support an ever-extravigant lifestyle.
XP: 10,820 (total including below)
[Oracle added 75 above to count for the 12/7 session]
[+500 for 2/16 fight with efreet]
[+800 for bed and wight]
[+300 for finding cauldron]
[+600 for bring cauldron out and dealing with traps and encounters on the way out]
[+400 for Chimera]
[+400 for Stalker battle]
(for future reference
Beguiler:
Poor BAB, Poor Fort+Reflex saves, Good Will save
class features:
1st: armored mage (light armor), trapfinding
2nd: cloaked casting (+1DC), surprise casting
3rd: advanced learning
4th: -
5th: silent spell
6th: surprise casting (move action)
7th: advanced learning
8th: cloaked casting (+2 to overcome SR)
9th: -
10th: still spell
11th: advanced learning
12th: -
13th: -
14th: cloaked casting (+2 DC)
15th: advanced learning
16th, 17th, 18th: -
19th: advanced learning
20th: cloaked casting (automatically overcome SR)
class skills (6+SL): appraise, balance, bluff, climb, concentration, decipher script, diplomacy, disable device, disguise, escape artist, forgery, gather information, hide, jump, knowledge (arcana), knowledge (local), listen, move silently, open lock, profession, search, sense motive, sleight of hand, speak language, spellcraft, spot, swim, tumble, use magic device
Spell List:
3rd level: arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, slow, suggestion, vertigo field, zone of silence
4th level: charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog
5th level: break enchantment, dominate person, feeblemind, friend to foe, hold monster, incite riot, mind fog, rary's telepathic bond, seeming, sending, swift etherealness
6th level: greater dispel magic, mass suggestion, mislead, overwhelm, repulsion, shadow walk, true seeing, veil
7th level: ethereal jaunt, greater arcane sight, mass hold person, mass invisibility, phase door, power word blind, project image, spell turning
8th level: demand, discern location, mind blank, moment of prescience, power word stun, scintillating pattern, screen
9th level: dominate monster, etherealness, foresight, mass hold monster, power word kill, time stop
Notes: Spent 2gp buying drinks in Tegel
kenmckinney
Grace: 2
Size: M
HD: 5d6+6
hp: 34
Init: +1 (Dex)
Spd: 30 ft
AC: 17 (+1 Dex, +6 armor)
(AC Flat-footed: 16; AC Touch: 12
BAB/Grapple: +2/+1
Weapons:
shortsword +1 melee, (d6-1/19/20)
AL: N
Save: Fort +4, Ref +3, Will +7
Attrib.: Str 9, Dex 12, Con 14, Int 18, Wis 14, Cha 10.
Skills:
Balance (0) (tumble +2) +3
Bluff (6) +6
Concentration (8 ) +10
Diplomacy (3) (bluff +2) +5
Disable Device (8 ) (+2 mw thieve's tools) +14
Escape Artist: (2) +3
Hide (5) +6
Jump (0) (tumble +2) +1
Knowledge (Arcana) (6) +10
Listen (2) +4
Move Silently (8 ) +9
Open Lock (2) (+2 mw thieve's tools) +5
Profession: Merchant (1) +3
Read/Write Common (2)
Search (8 ) +12
Spellcraft (5) +9
Spot (5) +7
Swim (1) +0
Tumble (8 ) +9
Languages Spoken: Common, Draconic, Goblin,Dwarven
Spells/day:
0 level spells : 6
1st level spells: 7 (4 remaining)
2nd level spells: 5 (3 remaining)
Ongoing Spells: Expeditious Retreat, Invisibility
Spells Known: (DC 14 +sl; 15+sl for enchantments)
0 level spells: dancing lights, daze, detect magic, ghost sound, message, open/close, read magic
1st level spells: charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm
2nd level spells: blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
Patron Deity: Rupert's patron Diety is Lootela, the Eye of Storms
Feats: Domain Affinity [Magic], Domain Affinity [Darkness*], Spell Focus: Enchantment, Silent Spell
Literacy: No (But can R/W common)
*this is the Darkness domain from Eldritch Sorcery. It grants 60' Darkvision, or, for a creature that already has Darkvision , increases its range by 60'. Thus, Rupert has 60' Darkvision.
Armored Mage (Ex): As a beguiler, Rupert can wear light armor without any chance of arcane spell failure.
Trapfinding : Rupert can use search and disable device to find traps with a DC higher than 20, and can use the Disable Device skill to disarm magical traps.
Cloaked Casting: (Ex): Rupert gains a +1 to the spells save DC when the spells target(s) are denied their Dexterity bonus to AC.
Surprise Casting: (Ex): When Rupert uses the Bluff skill to feint in combat, his target is denied its Dexterity bonus to AC for the next melee attack he makes against it, or the next spell he casts. He has to remain in melee with the target, and the attack must be made or the spell cast on or before his next turn.
Advanced Learning: (Ex): Rupert has added the Shock And Awe spell (SpC p 189) to his spell list.
Shock And Awe
Enchantment (Mind-Affecting)
Level: Assassin 1, bard1, sorcerer/wizard 1
Component: V,S
Casting Time: 1 swift action
Range: Close (25ft +5ft./2 levels)
Targets: 1 creature/level, no two of which are more than 30 ft. apart.
Duration: 1 round
Saving Throw: None
Spell Resistance: Yes
The spell distracts its targets, preventing them from reacting with the deftness they might otherwise possess. Only effective when cast in the surprise round of combat and against flat-footed creatures, this spell makes those it affects take a -10 penalty on their next initiative check. Targets that cannot be caught flat-footed (such as a rogue with uncanny dodge) cannot be affected by this spell.
Equipment:
Entertainer's clothes (incl. turban w/fake jewel) (3gp) (4lbs) (on mule)
Explorer's outfit (free, worn when adventuring)
backpack (2gp) (2lbs)
sleeping pad (1sp), (5lbs) (on mule)
winter blanket (5sp) (3lbs) (on mule)
flint+steel (1gp)
1 torch (1cp) (1lbs)
masterwork thieve's tools (100) (2lbs)
water skin (1gp) (4lbs)
small water skin (1gp) (2lbs) (on mule)
6 days trail rations (3gp) (6lbs) (on mule)
Rapier (20gp) (2lbs)
Dagger (2gp) (1lb)
Quarterstaff (4lbs)
mostly empty spellbook (used as a journal for notes) (15gp) (3lbs) (on mule)
1 vial of ink, inkpen (8gp 1sp)
+2 mithril shirt (1100 + freebie) (family heirloom) (12.5lbs)
wand of magic missiles (37 ) (750) -- iron rod
wand of shield (36 ) (750) -- wand with brass ball on the tip
3x Potion of Cure Light Wounds (50)
1 Potion of Cure Moderate Wounds
scroll of invisibility (150)
4 scrolls of identify
1 scroll of web
2 scrolls of protection from evil
2 scrolls of reduce person
sealed lead-lined box with trappedmagical key of unknown use
Wand of unknown use from crypts (Guy has it now)
+1 cloak of resistance
Mule (Edwina) and saddlebags (12gp)
4 days feed for Edwina (2sp)
2 empty potion vials
1 map/scroll case (.5lb)
1 belt pouch w/spell components (.5lb)
Wooden holy symbol of Lootela
Tent (10gp, 20lb) (on mule)
Total weight 29.5lbs (light load 30lbs or less, medium 31-60lbs)
3250gp in diamonds and platinum
156sp
219cp
Description:
Rupert is in his early 30s, verging on middle age. His uncalloused hands and pallid complexion betray a life bereft of hard labor. He is tall, regal, and patrician in appearance, but his brooding gaze and somewhat beakish nose prevent him from being considered beautiful. He wears fine clothes, and a jeweled black turban.
Background:
Rupert comes from an upperclass merchant family in the City-State. His idle life of luxury left plenty of time to dabble in the magical arts; Rupert studied magic when not womanizing, drinking, or smoking opium. Always eager to be in the spotlight, he performs feats of illusion and hypnotism in smoky nightclubs, going by the rubrik "Rupert -- The Man Who Knows!". Recently, a series of deaths in the family has left the family business in decline. Rupert adventures out of boredom, and out of a quest for wealth to support an ever-extravigant lifestyle.
XP: 10,820 (total including below)
[Oracle added 75 above to count for the 12/7 session]
[+500 for 2/16 fight with efreet]
[+800 for bed and wight]
[+300 for finding cauldron]
[+600 for bring cauldron out and dealing with traps and encounters on the way out]
[+400 for Chimera]
[+400 for Stalker battle]
(for future reference
Beguiler:
Poor BAB, Poor Fort+Reflex saves, Good Will save
class features:
1st: armored mage (light armor), trapfinding
2nd: cloaked casting (+1DC), surprise casting
3rd: advanced learning
4th: -
5th: silent spell
6th: surprise casting (move action)
7th: advanced learning
8th: cloaked casting (+2 to overcome SR)
9th: -
10th: still spell
11th: advanced learning
12th: -
13th: -
14th: cloaked casting (+2 DC)
15th: advanced learning
16th, 17th, 18th: -
19th: advanced learning
20th: cloaked casting (automatically overcome SR)
class skills (6+SL): appraise, balance, bluff, climb, concentration, decipher script, diplomacy, disable device, disguise, escape artist, forgery, gather information, hide, jump, knowledge (arcana), knowledge (local), listen, move silently, open lock, profession, search, sense motive, sleight of hand, speak language, spellcraft, spot, swim, tumble, use magic device
Spell List:
3rd level: arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, slow, suggestion, vertigo field, zone of silence
4th level: charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog
5th level: break enchantment, dominate person, feeblemind, friend to foe, hold monster, incite riot, mind fog, rary's telepathic bond, seeming, sending, swift etherealness
6th level: greater dispel magic, mass suggestion, mislead, overwhelm, repulsion, shadow walk, true seeing, veil
7th level: ethereal jaunt, greater arcane sight, mass hold person, mass invisibility, phase door, power word blind, project image, spell turning
8th level: demand, discern location, mind blank, moment of prescience, power word stun, scintillating pattern, screen
9th level: dominate monster, etherealness, foresight, mass hold monster, power word kill, time stop
Notes: Spent 2gp buying drinks in Tegel
