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Dec 26 08 8:44 PM
Dec 28 08 5:39 AM
Jan 4 09 1:29 PM
Eirik and Ragnarr reveal the truth behind the Gulthias Tree's magical fruit seeds to Mayor Vurnor Leng and the lingering villagers of Fireside. Leng instructs his four Deputies to
spread the word to the villagers and outlying farms. The good folk are to cut down any growing saplings and bring them to the town center for burning.
As the villagers set the evil saplings alight, the Mayor turns to you with a frank expression. You realize that our actions have set loose several of these abominations upon the world. Who knows what these twisted plants are doing
now? Though the Mayor does not know this, his words are hints at the truth of the situation. As Belak's notes revealed, the twig blights already loose in the outer
world can still reproduce via their roots, like aspen trees. The Mayor asks if Eirik's party should search out
these twig blights and destroy them. Eirik declines as they have immediate business to attend to, but suggests that the Mayor spread the word of the new
creatures to outlying areas or enlist the help of the local rangers and druids to find and destroy the scourge of twisted plants.
The hero's warning to Fireside residents about the magical fruit's seeds and the nature of the twig blights, along with their service to the Hucrele
family and the diminution of the troublesome goblin tribe have begun their first steps in gaining a measure of fame and establishing a good rapport with local
residents who otherwise would have been mistrusting of yet another band of Skandik overlords.
Fireside wishes to show its gratitude - A party (potluck dinner) is to be held tomorrow evening in the heroes honor. The Mayor asks the heroes to consider
Fireside there home away from home. Free healing and identify spells are made available. The Mayor sends for priests of the Temple of Brigit and the Skandik
mage Orien. Wishing to sell some of their loot, Vurnor Leng offers to purchase weapons and armor for the militia and agrees to a generous price (75% of book value). Common goods are sold to the general store.
(The party nets 443 gp, 1 sp, added to the party treasure list.)
Orien arrives first and identifies some potions and and Sir Bradford's magical long sword. In the fuller of the sword inscribed in
what at first glance appears to be the Ghinoran tongue, is actually ancient Kelnoran. The name of this sword is Shatterspike.
The cross guard bear images of a sword breaking other weapons. Both are clues to the swords magical abilities.
Shatterspike: Wielders without Improved Sunder feat use Shatterspike as a +1 longsword only. Wielders with Improved Sunder feat, if
successful also deal 1d8+4 points of damage plus the wielder's STR modifier to the target weapon (the target weapon's hardness must still be overcome
with each blow). Shatterspike can damage enchanted weapons of up to +4 (DMG 228).
(Caster Level: 13th; Prerequisites: Strength 13, Enchant Arms and Armor, Power Attack,
Sunder, shatter; Market Price: 4,315 gp; Cost to Create: 2,315 gp + 160 XP; Weight: 4 lb.)
Two lesser priests of Brigit arrive later.
They apologize for Amlenfrik's not being available to attend
and proceed to cast restoration spells to remove the strength sapping effects of twig blight poison. Eirik to the the amazement of Firesiders and companions
alike presents the priests with the magical fruit. Eirik winks as he informs the priests, You may sell it to raise funds for the temples
"activities". You can keep it for its reported healing powers or you may study it to gain more knowledge. It is our gift of friendship to you.
Thvar wishes to know where Amlenfrik is. The priests somewhat evasively indicate he is away on temple business. They are unsure when he will return.
Garon the Ol' Boar Inn proprietor again reminds the party that Dain of Thunderhold desires to see them. The group heads off to the abandoned farm that
Dain has squatted on. The farmstead has a large stone lined root cellar which Dain is converting into a
home. He has been cannibalizing the adjoining farm house for boards and other items to extend and furnish the
cellar. He plans on building a shrine to Wotan (Odin) and wishes to sell his knar (back in Ossary) to raise funds.
He will sell it to his old friends at a discount and on an installment basis. He asks 7500 gp with a 10% down payment. He has papers of ownership
that are recognized in major ports throughout the Winedark Sea.
Mulling over the offer, the group settles in for the evening at the Ol' Boar Inn...
Jan 4 09 2:39 PM
Jan 4 09 2:41 PM
Jan 6 09 8:36 PM
Jan 10 09 12:53 AM
Jan 11 09 12:42 PM
A scheduled game would be great. I am in the process of getting the requsit accounts back in order.
Jan 13 09 10:26 PM
Jan 15 09 10:41 PM
Moved updated information to new post (see below).
Jan 22 09 10:24 PM
Jan 22 09 10:37 PM
The day before the holiday was spent quietly, mostly watching locals build a large bonfire and assemble a raised platform in the town square. Travelers
started arriving in the afternoon, with merchants and entertainers staking out the best spots.
The next day, just as Yanov indicated, a level of activity previously unseen in Fireside started to get under way. There were minstrels, puppeteers, jugglers,
even a fortune teller. The most curious thing, however, was the number of people carrying around small straw dolls, whispering to them like confidants. One
of Crani's rangers came looking for Ossary's expatriates, inviting them to meet with Crani at the Temple of Brigit. All but Fafnir and Rolf accepted
the invitation. The two of them were far more interested in the curiosities in town.
Passing a narrow alley Fafnir and Rolf catch a teenage boy and girl in the midst of a rendezvous. A smaller child bursts between them and taunts the older
pair. It becomes clear that they should not be meeting and the older boy is shirking his chores. Embarrassed the two part ways, whispering to their straw
dolls as they do.
Fafnir notices a merchant concluding the sale of a straw doll. As the customer walks away the merchants predatory smile momentarily fades. He reaches under
the counter and whispers to a straw doll before returning to his trade. Completely curious, Rolf and Fanir approach and inquire as to what the doll whispering
is all about. The merchant explains that on the Day of the Straw Men repentant people confess their misdeeds to the straw doll. At the end of the day the
straw man is thrown into the bonfire and the person starts anew with a clean slate. The duo part with a few coppers apiece and decide to participate in the
ritual. Rolf struggles to think of anything he has done wrong and Fafnir doesn't really care.
Their musing are disturbed by the cry of a distraught women. Rolf approaches and asks what's the matter. The woman has lost her young son in the crowd.
Rolf gets a description and the child's name. Being taller than average, he quickly spots the child across the square and promptly returns the little
wanderer to his mother.
Continuing to enjoy the day's events, Fafnir notices a pickpocket in action. More for his own amusement than any concern for the victim, he decides to
step in. He challenges the pathetic rogue, who denies any wrong doing. Giving his name and the appearance of cooperation, Renfaldo makes a break for it when
he thinks Fafnir has relaxed. Unfortunately for the rogue he was not quicker than Rolf, who grappled him and emptied his pockets. Unable to explain why he
had a ladies broach, Renfaldo quickly found himself in the custody of town guardsman.
Evening draws near and as the sky darkens people start to file around the bonfire, whispering one final time to their straw man before throwing it into the
fire. A line has formed at the raised platform where people wait to speak to Mayor Vurnor Leng and the Priest, Yanov Letru. The quiet moment is suddenly
disturbed as wave of panic ripples through the crowd. People scream and start running to let something through. A figure in shabby clothes and jerky gait
that might be mistaken for a drunk is the cause of the ruckus. With a carved pumpkin head sitting on the shoulders and a mystical flame dancing in the eyes,
it is clear that something is amiss.
Pointing to the priest on the platform, the living Scarecrow shrieks, The bigger the sin, the bigger the straw man! I am your straw man priest - a living testament to the gravity of your sins. It lurches
forward toward the platform. People either run or cower in fear. Rolf sprints around the fire and across the square in a surprising burst of speed,
intercepting the scarecrow's approach to the priest. Fafnir also pushes his way through the crowd with a poem of old upon his lips. At 60' away an
unsettling presence washes over Rolf, but he shrugs it off. It is only when he comes face to face with the horror, caught in it's gaze, that his will
power fails him and he cowers before it. Not even Fafnir's inspiration bolstered him.
Alone, Fafnir engages the straw man and soon finds that his blade barely hurt it. The Mayor runs for his life, but the priest remains resolute and casts bless
on his unexpected allies. Fixated, the straw construct ignores Rolf and Fafnir and closes with the priest. The priest lashes out with his mace, taking
momentary advantage of his height advantage, but he too finds that his weapon does little damage. The Scarecrow's presence and glare fail to effect the
priest, but his claws find purchase in flesh. The priest's spell is spoiled, but the distraction gives Fafnir time to throw alchemists fire at their
enemy. The bottle goes wide and only does minor damage with its splash. Annoyed the Scarecrow turns on Fafnir and cowers him with a raking claw. Alone the
priest falls before the constructs attacks. Two guardsmen are able to overcome their fear and come to the aid of the fallen priest. They are no match for the
Scarecrow, but they purchase enough time for Rolf to compose himself. Drawing his great axe, Rolf charges and lays a series of massive blows into the terror,
ducking its counter attacks. Fafnir snaps out of it as Rolf claims victory. Quickly firing off a spell, Fafnir revives Yanov Letru before he slips into final
450 XP each for Fafnir and Rolf
Jan 23 09 10:00 PM
Meanwhile at the clandestine meeting...
Thvar, Eirik, Skuli and Ragnarr arrive at the Temple of Brigit curious about Crani's invitation and puzzled by their ranger escorts silence on the walk
there. When they arrive, they are warmly greeted. Crani's beauty, charm and sharp wit is only exceeded by her martial prowess. Her embrace is somewhat
I count you among our friends. The time has come to speak plainly, yet appeal to your discretion. As you know Fireside pays tribute
to the King of Ossary. Amlenfrik is lord of Fireside and the high priest of Brigit for the region. Amlenfrik chafes under the rule of King Alkazed of Ossary
and is continually trying to convince the leaders of Oakenbridge and Mill Haven to revolt before what happened to Dorn happens to all of them. He is visiting
the leaders of those towns now.
Eirik recalls his father telling stories of the conquest of Dorn. Crani fills in the details, Rakinach was one of the most feared
reavers of the Skandiks. Seven years ago he grew tired of raiding and desired to settle down. Outcast by his own clan he marched inland with his men to carve
out his own clanhold. He came across the large farming village of Dorn and conquered it, killing its Altanian lord. He built his clanhold outside of Dorn and
has ruled ever since. Today Dorn seethes with revolt embolden by the exploits of Banan and his sister who lead a small and secretive partisan force.
Crani continues, Mill Haven has been the center of several revolts against Ossary. 200 years ago, in 4528, Ossary finally established
Holmgard Clanhold to guard Mill Haven and secure Ossary's control over the inland. The two revolts attempted have all failed to take the clanhold. The
last one was 100 years ago. However, after the failure of the last revolt, the elders of Mill Haven decided to lull their oppressors with a hundred years of
peace and then strike. Lord Glasiglin has been working with other towns in the region to organize a massive revolt in a few years.
Oakenbridge also pays tribute to the King of Ossary. Mervanal is the leader of the region's Druids and leads them in the worship
of Teros, the Lord of the Forest. He is also the chief of the village clans and works hard to insure that the tribute is paid on time. He has no desire to see
what happen to Dorn happen to Oakenbridge. Convincing Mervanal remains Amlenfrik's greatest challenge.
We know that not all Skandiks approve of Alkazed. While it would be unrealistic to think that they would join our cause, we are
hopeful that they might not answer Alkazed's call when war comes. We believe that Clan Hedinsson is such a clan. I know your father's reputation. He
is an honorable Hesir. It is come to my attention that you are going to the Aldorsson Clanhold when you leave here. Should you cement relations with them, we
hope that you could persuade them to also turn away from Alkazed's call. This is not a conversation to spring on them lightly. It will take time to
cultivate the relationship.
I have a feeling that your band will be come known for your deeds. Perhaps your influence will go farther than we could even hope. I
am confident that my candor has not been misplaced. I wish you Brigit's blessings on your journeys. I know that you already have Odin's.
Jan 25 09 1:08 PM
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Jul 5 09 9:17 PM
Testing animated gif.
Jul 6 09 1:21 PM
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