Just picked this one up the other day. I haven't had a chance for a careful examination, but at first glance it looks good. I particularly like the consequences of touching Juiby's amulet.... that's old school D&D right there, Jim. Nice.
One point re some of the criticisms: it is true that the more complex an adventure is, the more things could go "off the road" and the harder it is to write and foresee all the possible outcomes, which is a bind in adventure design. But I'll reserve further consideration until I've had a chance to read it more closely.
Oh, and the illustrations rock.
One point re some of the criticisms: it is true that the more complex an adventure is, the more things could go "off the road" and the harder it is to write and foresee all the possible outcomes, which is a bind in adventure design. But I'll reserve further consideration until I've had a chance to read it more closely.
Oh, and the illustrations rock.
