The following errata has been verified and is considered official by the staff of Necromancer Games.


Pg 53 <missing stats>
Skeleton King, Male Human Skeleton Warrior, Ftr12: CR 14; SZ M Undead; HD 12d12; hp 78; Init +5 (Dex, Improved Initiative); Spd 15 ft.; AC 25 (+1 Dex, +4 natural, +10 full plate), touch 11, flat-footed 24; BAB/Grap +12/+17; Atk +21 melee (1d10+13, +2 bastard sword, crit 17-20); Full Atk +21/+16/+11 melee (1d10+13, +2 bastard sword, crit 17-20); SA fear aura (Will [DC 18], 30 ft. radius), find target; SQ damage reduction (15/bludgeoning and magic), darkvision (60 ft.), SR (22), turning immunity, undead; AL NE; Fort +8, Ref +7, Will +6; Str 21, Dex 13, Con , Int 12, Wis 15, Cha 14.
Skills: Climb +11, Intimidate +10, Jump +11, Listen +11, Ride +10, Search +6, Sense Motive +8, Spot +15, Swim +10. Feats: Alertness, Cleave, Great Cleave, Greater Weapon Focus (bastard sword), Greater Weapon Specialization (bastard sword), Improved Critical (bastard sword), Improved Initiative, Lightning Reflexes, Power Attack, Sunder, Track, Weapon Focus (bastard sword), Weapon Specialization (bastard sword).
SQ-Damage Reduction (Su): A skeleton warriors undead body is tough, giving it damage reduction 15/bludgeoning and magic. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Possessions: jeweled crown (fake jewels, 15 gp), +2 full plate, +2 bastard sword.

Pg 57 <correction>
In the tactics section the reference to Fellspar using a potion of healing is changed to him making use of a potion of inflict light wounds.
Under possesions in Fellspars stats, the potion of healing is actually a potion of inflict light wounds.

Pg 79 <correction>
The damage reduction for Skeleton Warriors should be listed as follows:
SQ-Damage Reduction (Su): A skeleton warriors undead body is tough, giving it damage reduction 15/bludgeoning and magic. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.