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Shadow
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Lich
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The Thread Slayer
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Apr 2 04 12:24 AM
Lead Demon Sage
Quote:Can you expand on what you mean by this: "However, if you and/or your players are likely to enjoy it more without the threat to equipment, by all means modify it to be less dangerous in this manner"
Quote:Are you referring specifically to my proposed number of rust monsters in the summons table for the wand of summon? Or are you referring to something else?
Quote:"Be careful how you modify it - you could rob your players of a very creative and enjoyable antagonist and adversary situation."I don't want to change up her encounter too much, but I really don't think that the items I'm proposing to alter are going to impact this encounter all that much. I'm considering giving her a few more charges on her wand of summoning than my initial proposal suggested, just in case she does survive longer or manages to join some of the earlier encounters. But maybe I'm overlooking something else here.The way I suspect my party will try to deal with her is an opening volley of Dispel Magic (from the cleric 7) coupled with a Flame Strike (from the druid , and letting the fighter/barbarian, monk, bard and rogue deal with whatever is close by. Flying isn't a big deal, since the druid often wildshapes into a flying creature for scouting, tactics or pursuit. The 3.5 fly only has 60 ft speed as well, which means a hawk can keep up and an eagle can outrun this. Her protection from arrows may foil a few shots, but there are some magic bows and/or arrows in the party. I seriously doubt she'll last all that long against these guys, but I could be wrong.
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Scribe of the Unending Word
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