I had a go statting the god-emperor of Viridistan as a 30th level Solo for my 4e Wilderlands campaign:

The God-Emperor Hatulin Seiheitt Level 30 Solo Controller (Leader)
Medium natural humanoid XP 95,000
Initiative +24 Senses Perception +23; darkvision
Vigour of Natch Ur aura 5; allies who start their turn within the area gain 15 temporary hit points.
HP 554; Bloodied 277
AC 44; Fortitude 41; Reflex 41; Will 44
Immune fear; Resist 15 acid, 20 poison, 20 radiant
Saving Throws +5 
Speed 7 , Swim 6 
Action Points 2
 Indomitability of the Gods (no action; at-will) 
Haulin may save against any and all effects upon him which include Daze/Stun/Dominate at the beginning of his turn (at +5 for being a Solo), but after any ongoing damage has been taken.  He makes a single save to eliminate all such effects.  He saves normally at the end of his turn.  
 Vicious Harrier (at-will) 
If Hatulin  and an ally are both adjacent to the same enemy, that enemy grants combat advantage to them even if they are not flanking.
R Iron Gaze (minor; at-will) • Charm, Fear
Ranged 10; +33 vs Will; 3d8 + 24 psychic damage, and the target is stunned (save ends). 
m Ebon Mace of Natch Ur +6 (standard; at-will) • Fear, Weapon
Reach 2; +35 vs AC; 4d8 + 20 damage (crit 19-20 6d8+52), plus the target is pushed 2 and knocked prone.
A Cthonic Tentacles of the Deep Earth (standard; recharge 4 5 6) • Divine
Area burst 2 within 20; +33 vs Fortitude; 4d6 + 24 damage, and each target is restrained until the end of Hatulin's next turn.
A Invocation of Natch Ur (standard; recharge 3 4 5 6) • Psychic
Area burst 2 within 20; +33 vs Will; 4d6 + 24 psychic damage, and ongoing 20 psychic damage (save ends)
C Inspiration (minor 1/turn; at-will) 
Close burst 20; one ally in the burst can shift-1 and make an immediate basic melee attack against a target in its reach; for that attack, if the target is immobilized (including stunned or restrained), the ally gains a +15 bonus to damage rolls and deals a critical hit on a roll of 16–20
C Divine Inspiration (minor; encounter) 
Close burst 10; all allies in the burst gains a +15 bonus to damage rolls and deal a critical hit on a roll of 16–20, until the end of Hatulin’s next turn. (This bonus damage does not stack with Inspiration.)
Alignment Evil Languages Common, Goblin, Primordial, Supernal
Skills Athletics +30, Intimidate +29, Religion +28
Str 31 (+25) Dex 28 (+24) Wis 26 (+23)
Con 29 (+24) Int 27 (+23) Cha 28 (+24)