While most of the players went a different direction, Paul, er, littlebrothermoose, wanted to continue his adventures with Mouse so he is going to attempt the second part of this adventure with Mouse, a class-and-a-half thief with magic-user abilities. I run my game with the Castles & Crusades rules and the class-and-a-half is an interesting take on multi-classing. Mouse is a 2nd level Thief with limited 1st level magic-user abilities and 9 hit points.
Here is the link to our previous work on this module: http://necromancergames.yuku.com/topic/10079
Anyway, we are doing this on our occasional lunch break at work & only just started.
Chapter Two: A Sinking Suspicion
While the rest of the party headed off to find their gnome gem-merchant patron, Mouse stayed behind at the inn to watch and see if any other oddities would occur. They whole party was just back from the Smiling Sultan and were concerned about the Ophidian Hand and any retribution. While he was attempting to blend in to the evening just outside the inn, Mouse was approached by two beggars. I had littlebrothermoose roll to see if Mouse detected anything unsual about these beggars, he failed and they pulled out clubs and melee was engaged. Paul had Mouse pull his blade and both of us rolled pitiful "to hits" and when we did get the odd strike, ones and twos were the damage taken. It was a long, almost embarrassing, fight. Mouse was able to drop one of the beggars and bring the other to an inch of his life. The second beggar turned and fled, leaving Mouse with two hit points. As Paul was asking about what his PC had noticed about the beggars, I rolled a 20-sided, came up with a "3," and informed him that Mouse noticed a crossbow bolt was shot and hit nearby. The bolt came from a cloaked figure perched atop a line strung between to buildings in a nearby ally. The figure cursed, tumbled to the ground and ran off into the night. As the figure fled, Mouse was able to make out a feminine figure concealed by the cloak.
At that we concluded our break and went back to work. As time permits, we will continue this quest and I'll try to post what happened.
Here is the link to our previous work on this module: http://necromancergames.yuku.com/topic/10079
Anyway, we are doing this on our occasional lunch break at work & only just started.
Chapter Two: A Sinking Suspicion
While the rest of the party headed off to find their gnome gem-merchant patron, Mouse stayed behind at the inn to watch and see if any other oddities would occur. They whole party was just back from the Smiling Sultan and were concerned about the Ophidian Hand and any retribution. While he was attempting to blend in to the evening just outside the inn, Mouse was approached by two beggars. I had littlebrothermoose roll to see if Mouse detected anything unsual about these beggars, he failed and they pulled out clubs and melee was engaged. Paul had Mouse pull his blade and both of us rolled pitiful "to hits" and when we did get the odd strike, ones and twos were the damage taken. It was a long, almost embarrassing, fight. Mouse was able to drop one of the beggars and bring the other to an inch of his life. The second beggar turned and fled, leaving Mouse with two hit points. As Paul was asking about what his PC had noticed about the beggars, I rolled a 20-sided, came up with a "3," and informed him that Mouse noticed a crossbow bolt was shot and hit nearby. The bolt came from a cloaked figure perched atop a line strung between to buildings in a nearby ally. The figure cursed, tumbled to the ground and ran off into the night. As the figure fled, Mouse was able to make out a feminine figure concealed by the cloak.
At that we concluded our break and went back to work. As time permits, we will continue this quest and I'll try to post what happened.
