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Mar 18 11 7:43 AM
Mar 22 11 9:16 PM
Dark Walker of the Planes
I'm still enjoying these posts. Keep 'em coming!
Mar 29 11 4:31 PM
Apr 6 11 6:19 AM
As JediOre said in his last post we had decided to “stay on target”. Since Sayid was able to track Ol’ Dog Boy, we decided we would follow him. The idea of trying to clear the level was quit frightening to the two of us. We decided our guys were here for one thing only, the chalice. Find it, grab it and get out.
The metal snake battle was a lot of fun. Probably because I had my new dice and I didn’t roll a single 1. Since this room had big double doors I figured this was going to be the temple. This feeling was reinforced when the snakes attacked. So when an acid arrow shoots out of the dark I just knew we were up against a magic user. It was time for Mouse to hide in the shadows and try for a back attack. Instead it turns out Mouse had someone behind him. When Mouse heard the clinking and grumbling I think my words were “Mouse doesn’t move an inch… I don’t think he even breathes.”
Apr 18 11 6:10 AM
Apr 21 11 9:31 AM
Apr 25 11 6:41 AM
May 13 11 9:54 AM
Jul 14 11 3:37 PM
I tell Paul and Chris that the room is a large vaulted hall
that is decorated with carvings of intertwining snakes. I go on to explain that the two occupants are
very different from one another.
One of the figures seems to be yet another Ophidian Hand
guard. However, it is Imin that is the
scary character. This upright dog-humanoid
creature is dressed in an Egyptian style kilt.
Here is the being they have been tracking.
Chris has Sayid move forward with purpose, as he hoped a
guard would do, while Paul has Mouse tag behind with his bow concealed beneath
the beggar’s robes. Chris says that
Sayid declare that the hideout is under attack and that he was sent to find Imin. Both villains pivit the moment the PCs enter
the room. Imin is furious about this
intrusion and as soon as Sayid declares that the Ophidian Hand’s lair was under
attack he demanded to know who was attacking the Hand. Chris pauses for a moment and has Sayid say
he does not know, but that Hamweather sent him.
Imin roars in anger and says something they don’t understand and begins
to storm past Sayid.
At this point, things came apart. As Imin stormed past Sayid, I declared that “dog
boy,” as they called him prior to knowing the upright canine was Imin, noticed
that under the helmet of this Ophidian Hand guard was an elf. There are no elves in the Ophidian Hand. Imin turns to pull of the helmet from
Sayid. Paul has Mouse whip out his bow
and shoot an arrow into the unsuspecting guard. He rolls to hit and the arrow embeds itself
into the guard. Sayid pulls his
magically enhanced blade and swings at Imin.
Chris rolls well and the blade sinks deep into the side of Imin. And that was the surprise round.
We roll initiative and everyone goes in swinging. Paul is able to get another arrow into the
guard and Chris again is able to roll well enough to have his elf hit
Imin. I tell Chris that Imin is staring
at Sayid in a very definite way. Chris
retorts that his elf stares right back at “dog-boy.” Chris has to roll a d20, but I don’t tell him
why. I do say that it is apparent to
Sayid that Imin seems to have a very engaging gaze. Imin strikes Sayid hard with a bright long
sword, obviously Imin takes good care of his equipment. Mouse also took a solid hit from the
guard. During the second round, I think
both PCs missed and I again was able to score two hits with the villains. Sayid continues to attempt to stare down Imin. He rolls a d20 and we move on to the next
The third round was the game changer. It was this round that the magical oil wore
off Sayid’s blade. Chris rolled to have
Sayid hit Imin but missed. Paul’s
character Mouse was in bad shape and he had him move defensively away from the
guard, backing into the corridor the PCs had come from, hoping for a chance to
get away and quaff a potion. As I
recall, Mouse was down to 2 or 3 hit points.
Imin swung at Sayid, hit him again, and Chris again rolls a d20 and I
inform him that his elf experiences a very unusual sensation. He finds himself extremely drowsy and almost
lost in the eyes of Imin. He then
remembers nothing else as he drops to the ground in a clatter of armor and his
sword spins away into the room.
Paul and Chris groan.
This is looking bad.
Out in the corridor, during round four, the guard swings at
Mouse and misses. Paul is able to roll
well enough his thief/magic-user is able to hit the well-armored guard and drops
him. Meanwhile, I tell the guys that
Imin stands over Sayid and both taunts the elf and curses him as both a foul
being and worthless. Imin than begins to
kick the elf in the head while barking out into the corridor that while he has
no interest in eating elf, he will enjoy feasting upon the flesh of the elf’s
human henchman. No one betrays the
Ophidian Hand and lives to tell the tale.
He further states that the little man may run, but he cannot escape Imin’s
fine sense of smell. In essence he will
track Mouse down and that Imin can out run the human.
Paul, who is really feeling desperate about now decided to
use Mouse’s last spell, spider climb. He
has Mouse cast spider climb and move out of sight from “dog boy.” He then has Mouse climb up the wall and
move into position just above the doorway leading into the large room Imin is
still in. He hears Imin again kick Sayid’s
still form while laughing in an odd bark/yip sound. Imin does not immediately come into the
corridor. I leave the guys in suspense
since Mouse can neither see nor hear what Imin does for a round. I then say that Mouse can tell Imin went to
get the lamp and was now moving into the corridor, directly beneath him. Paul quickly goes over his character’s
weapons. He only has two and Paul is
torn about which one to use. For his plan is to wait for Imin to move just ahead
of Mouse, then have Mouse leap from above the door and attempt a backstab. Mouse has a rapier, that does 1-6 damage, and
he has a cold iron dagger that he got from the body of the Snake-Mother back at
the Smiling Sultan which does 1-4. After
a moment he chooses the rapier for the better damage. I tell Paul that Imin is now in position for
the spring back attack. Paul and Chris
look at each other, both very concerned.
Mouse only has 2 or 3 hit points, and while Imin has been hit twice by Sayid’s
magically enhanced blade and is bleeding badly, they do not know how many hit
points the monster still has nor do they know if a non-magical blade will work.
Paul rolls for his back attack and to their surprise he
rolls a natural-20, they both high five and are almost giddy. Paul rolls his damage and doubles it from the
back attack; it was an impressive number for a third level thief. I than tell them that the force of the blow
from the back drives Imin to the ground, but that the rapier slide along his
spine and strikes the floor. The blade
did no damage to this monster what-so-ever.
It was then that Paul realized he had “chosen poorly.”
All three of us are by this point wondering
how the module would be continued, because Mouse is near death with a weapon
that can do no damage and a snarling canine-humanoid was trying to get to his
feet and ripe the PC's throat out. Paul decides
that he is not going to run, but to go out in a fight. He asks about the magical oil on Sayid, but I
say it is tucked away on the elf’s body and that Imin is not likely to allow
Mouse to dig about to find it while he waited about. They both wondered if Sayid’s masterwork long
sword would be of use, but since Chris was unable to roll high enough after the
oil wore off to find out Paul figured it was not worth the risk of running back
into the room to find the sword. With
that Paul declared that Mouse pulls the cold iron dagger and move in to attack
Imin for one final round of combat.
I tell the guys that Imin’s eyes widen when he sees the
dagger and he whispers something like, “that is Sasha’s. So it was you who aided in the destruction of
the Smiling Sultan.” Taking that as fear,
Mouse pressed in to stab. We roll for initiative
and Paul gets the better number. He
rolls and scores high enough to stab Imin in the belly. In that one roll, the whole game turned on
its head, for Imin only had 1-hit point left.
Had Paul tried ANYTHING else, it would have been a total party kill!
Paul has Mouse race into the vaulted hall to see if Sayid
was dead. I don’t recall the exact
number but Sayid was in the low negatives, but still above -10. A few potions later, the two were still low
on hit points and out of spells, but they were both alive and were sizing up
the closed door on the far side of this serpent entwined room. The doorway, presumable, that Imin and the
guard were waiting for men to return through.
We’ll pick up with what was beyond the door next time.
Oct 8 11 9:51 AM
Sayid and Mouse open the door and gazed out into a long
corridor leading off to the northwest.
Chris has Sayid take the lead and off the two player characters go.
I explain that the corridor is devoid of ornamentation of
any sort; simply well carved blocks of stone with an occasional partial archway
over head. Both the PCs can feel the
ancientness of this passageway. I tell
them that some water seems to seep down from above and the sound of water
dripping ahead in the darkness is all their ears can pick up. Chris has Sayid check for tracks and he is
rewarded by finding that booted footprints do betray the ancient stone
passageway does have some traffic, some of it very recent.
Finely, after 15 or so minutes of careful travel, the party
comes to the end of the corridor. It
ends at an iron-banded wooden door.
Before they attempt the door, Paul has Mouse listen for noises as well
as check for traps and if the door is locked.
He gets a negative on all three checks.
They open the door and see a most amazing chamber beyond. In the dim light of their lamp, they see a
room stretching off into the darkness.
To each side of the room are “menacing statues of large snakes, their
bodies contorted so that their faces extend toward the middle of the room,
allowing only a 10 foot wide walkway between the two rows.” The elf can clearly make out two rows of the
pillars and can dimly see two more rows beyond the lamps glow. In the center of the room are two bodies,
seeming dressed like the Ophidian Hand guards they have encountered before.
Both take pause and discuss what all this means. Neither is very keen to have their PCs enter
the room and determine what caused the guards their death. Both point fingers at the serpent
pillars. They concluded the dead men are
those Imin spoke about, and had been waiting for them to return. One of the players asked if, in their PC’s
opinion, was this room under the Morass or further in under the city of Majoor
proper? I told them that, while they
were no dwarves, both think after their long walk they have to be somewhere
beneath the heart of Majoor.
They decide to beat a retreat from this room. They hope getting out of the secret hide-out
of the Ophidian Hand will be easier then coming in. . . .
Oct 30 13 3:00 PM
Well after a very long time I’m going to try and catch this
up. I’ve really enjoyed writing these posts and have lamented having to stop
writing this thread as well as one I have over on Goodman Games.
Of course we finished this module quite some time ago, so
the remaining writings will not have the immediacy of the preceding material. However,
I will do my best, with the module at my side, to at least convey the high
This module, at least the first third of it, which is what
we have concluded thus far, is worth taking your friends through.
Being low on health and high on stealth, both players have
their PCs carefully retrace their steps. Chris has Sayid dump the heavy armor
by the body of the slain guard he took it from and redressed in his studded
leather. They did not waste time in the Old City, moving to get out of here as
soon as possible.
When they arrived back across the rope bridge they noticed
lights and several of the Ophidian Hand members discussing what was going on,
they could hear the concern in the voices of the thugs. Imin was deep within
the accursed Old City, invaders had penetrated deep within the secret lair.
What to do? Chris had this well in hand. I do remember this vividly. He told
LBM to follow Sayid’s led.
Chris had Sayid rush into the room looking haggard, which
the elf was, with Mouse right behind. Chris said that his elven ranger cried
out that Imin was being attacked and he needs backup. Sayid and Mouse keep
running towards the exit and Chris had the elf say something akin to, “We’ll be
back for we have been sent to get more aid.”
Anyway, it left the remaining guards and thugs confused
panicked, and several rushing out to the rope bridge in an attempt to reach
Imin, wherever he might have been.
They got out of the Ophidian Hand’s secret lair in the
Morass and Chris chuckled about how clever he had been for weeks after that.
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