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Damien the Bloodfeaster |
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One big advantage of the Book of Fiends is that all the creatures, demon lords, etc. presented are entirely new, not another rehash of existing D&D
mythos...and the vast majority are quite interesting and usable (and some a bit disturbing). I'm glad Paizo picked up on it to draw from for Pathfinder.
Author: Mother of all Encounter Tables, Bits of Magicka 1-3
Coauthor: Rappan Athuk Reloaded Bits of Magicka: Pocket Items - 2008 ENnies Honorable Mention |
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Turjan |
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This is not in particular order, and I have a hard time limiting it to 10. Today's selection looks like this:
1.Bard's Gate (Necro): There's nothing too special about this city, but that may be a good thing. It's interesting enough to have some adventures within its walls, but does not keep you from venturing outside. Let's not forget the dungeon in the vicinity: Rappan Athuk. 2. The Complete Book of Eldritch Might (Malhavoc): Here you will find lots of different classes, rules and interesting locations. 3. Player's Guide to the Wilderlands (JG/Necro): This book made me want to start an adventure immediately. I guess I'm a sucker for its old school style. CSIO and the boxed set round this out nicely. 4. Toolbox (AEG): Whether you use it as intended or just as prep tool for your campaign, this tome is shock full of ideas. As if anyone wouldn't know by now 5. Spells & Magic (Bastion): A few very nice alternate magic systems that integrate into 3.x without upsetting the balance. 6. Dynasties & Demagogues (Atlas): Tools for your poltical campaign, if you feel so inclined. 7. Creature Collection II (SSS): Some of the earliest 3.0 monsters, and still some of the most interesting ones. 8. Denizens of Avadnu (Inner Circle): One of the last 3.x monster books, and also full of exciting ideas. 9. The Book of Templates (Silverthorne/GG): How to change existing monsters. 10. Relics & Rituals (SSS): Another oldie but goody, despite its balance issues. The ideas therein are still great. As the question asked for D&D products, I excluded stuff like Arcana Unearthed/Evolved, which would otherwise have shown up here. Plus, I didn't list any adventures, otherwise there would have been more Necro products in the list, and of course Shackled City. |
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grodog |
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Adventures
- Maure Castle, Age of Worms - Paizo - Empire of the Ghouls, Arabian Nights - Wolfgang Baur - Tomb of Abysthor, Demons & Devils, Wizard's Amulet/Crucible of Freya, Vault of Larin Karr - NG - Banewarrens - Malhavoc - Thievery 101: Welcome to the Watchers/The Periapt of Famidon - Wyvern's Claw Sourcebooks - Magical Medieval Society series - Expeditious Retreat - Mother of All Treasure Tables, Bard's Gate, Tome of Horrors, City of Brass - NG - Portals & Planes, Traps & Treachery I & II, Seafarer's Handbook - Fantasy Flight - When a Star Falls - Malhavoc I didn't list generic-1e/retroclones above, since I tend to think of them as a separate class of products from d20/3.x 3PPs (which is what I thought that the original Q was focused on), so here are my favorites on that front: - Bottle City, Cairn of the Skeleton King/Tower of Blood - Pied Piper - Dark Druids, Dark Chateau, Castle Zagyg - TLG - Curse of the Witch Head - Expeditious Retreat Press - Spire of Iron & Crystal, City Encounters - Mythmere Games - Kellri's freebie downloads - Iron Crypt of the Heretics - Goodman Games I'm sure that I'm missing some items from both lists, but it's late and the books are all upstairs where everyone's asleep, so that'll have to do for now
grodog
---- Allan Grohe Editor and Project Manager, Pied Piper Publishing Works by Robert J. Kuntz, author of Maure Castle and Bottle City grodog@gmail.com www.greyhawkonline.com/grodog/ www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site |
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Frost |
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leadjunkie wrote: Leadjunkie's and Damien's posts convinced me to pick up this screen. I have been pondering it for quite some time. I am very pleased. I'm impressed with the construction. This the most heavy-duty screen I have seen (ha, apart from wooden ones). It also appears to have the most useful info of the various screens I have. Time will tell on that, but it seems like every other screen I own never has what I need on it when I need it. Because this product actually has two big screens instead of one, they have a lot of info and used a good, large font for easy reading. I have mixed feelings about the art. I like retro art, but some on the screen is retro in a bad way, rather than good. I also wish they used larger pieces of art rather than putting two small pieces on each panel. Still, GG get props for putting "Roll for initiative!" on one of the panels and most of the art is fine.
Last Edited By: Frost
07/07/09 12:23:42.
Edited 1 times.
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Sen the Collector |
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Hey Frost, just out of curiousity, do you have Kenzer's 3.5 screen? It's one of my favorite 3.x era products. I really dig that it has the xp and
random treasure tables.
If it just had the spotting distance info, it would be perfect. |
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leadjunkie |
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Sen the Collector wrote:If you don't, I have one I could sell you cheap.
Games I am...
Judging - Wilderlands: The Pagan Coast Playing - Damien the Bloodfeaster's Red Hand of Doom & kenmckinney's Savage Tide "Virtual" Lich
('cuz Yuku's lame)
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Sangrolu |
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1) City of Brass - Sandboxy + Epic = Teh Awesome. And also, look at those stat blocks! (CoB is why they wimped out on Stat Blocks in 4e, by
the way. It's true. They took one look at Scott's work and said "well %#%@. We can't top that.")
2) Beyond Countless Doorways - My little planar playroom. Lots of cool bizarre places to explore and inflict on your players. (Incidentally, the best ones seem to be by Wolfgang Baur.) 3) Book of Fiends - This one loses a few point by me for going all Hentai in the demon section. But the majority of the demons and devils are good. And the Daemons, though they totally don't resemble the daemons of 1e, are pure gold. They just ooze plot seeds. 4) Relics & Rituals - Yep, it's an oldie but a goodie. The ritual system heaps on the epic flavor, the other spells are also loaded with plot bits. 5) Complete Book of Elritch Might - Nice stuff for any mage, but again (you knew this was coming), lots of great campaign inspiring stuff, like the Soul Magic rules and the Planes. 6) Portals & Planes - This is the book that I look at and then look at 4e and say "Mearls, how could you go so wrong". Portals & Planes is another books with awesome campaign building ideas. The River of Worlds, the Wormholes, flavorful plane building rules, law vs. chaos (and creatures representing these extremes.) 7) Tome of Horrors - Do I really need to say why? The book is loaded with classics. and last, but not least: 10) Hyperconscious - Because Psionics Rock.
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(This space for rent) |
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Philotomy Jurament |
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D&D OGL for 3E:
OGL (non-3E D&D/D&Dish):
Last Edited By: Philotomy Jurament
07/20/09 01:05:35.
Edited 1 times.
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Goblin Witchlord |
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Based on what our groups use most, I'd say...
1. SteelSqwire/GameMastery Flip Mat. Indispensible. 2. GameMastery Initiative Counter 3. Pathfinder RPG After that, probably the Tome of Horrors. As for modules/adventures, I'd say my favorites (that I would play or use again) are Wizard's Amulet/Crucible of Freya, Lost City of Barrakus, and the Shackled City AP. The later Paizo APs are probably more refined, but that's the one that got the ball rolling. I think our regular DM uses a bunch of stuff from Relics & Rituals and Eldrith Might, but I don't have those books myself. They also played the whole Freeport campaign (iirc) while I was living in another city. EDIT Wolfgang Baur's "Kingdom of the Ghouls" in Dungeon was one of the best modules published for the magazine in the late '90s. I never played it, but it was fantastic reading. I never got a chance to look at his 3e version, but I bet its fantastic. Wizards updating it for 4e means there's almost certain to be a great new adventure series for that system, even if I'm unlikely to play it.
Last Edited By: Goblin Witchlord
07/20/09 07:05:48.
Edited 2 times.
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grodog |
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Goblin Witchlord wrote:I picked up Wolfgang's Empire of the Ghouls, and will check out the 4e version, but since Wolfgang's not the primary author, I'm assuming that it won't be connected to his pieces very directly. Have to see how it looks, I suppose.
grodog
---- Allan Grohe Editor and Project Manager, Pied Piper Publishing Works by Robert J. Kuntz, author of Maure Castle and Bottle City grodog@gmail.com www.greyhawkonline.com/grodog/ www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site |
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