My group requested some time back to include The Coils of Set for our current group of adventurers. We went through the first half of the Shadows of Set many months ago, so I may not recall all the details. But since I've been chronicling this group of PCs since the started we all agreed I needed to get this updated.
We are using the Castles & Crusades rule set but we've added quite a number of spells from previous editions of D&D and use a form of 3.X feats.
For anyone interested, the previous exploits can be read at: http://www.goodman-games.com/forums/viewtopic.php?f=20&t=3109&st=0&sk=t&sd=a&start=0
Here is the party and the players:
Nightwing's ranger, Greyson, is 4th level,
Paul's rogue, Mouse, is 1st level,
Ragnar1965's witch (a cleric/magic-user class pulled from the Crusader Magazine) is 4th level,
Trevor's elven fighter/magic-user/thief is level 1/1/1
And JediWife's lady elf is a fighter (read archer) of 5th level.
Chapter One: Saints and Serpents
The party has been hired to protect a gnome gem-merchant named Jonas who has come to Majoor seeking the Chalice of Aldren. Jonas has a curse upon him since he is in the possession of the Black Pearl and divination has informed him the only way to rid him of the curse is to have the Pearl baptized in the Chalice filled with vinegar. He has dreaded arriving here since he fears the Pearl will dissolve along with the curse, but the thought of the curse hanging over him drove him here.
The party arrives at the dock, and immediately Jonas states the party must head to the Temple of the Eternal Sun. The temple houses the Chalice of Aldren and if their sea voyage was any indication of what is to come, the sooner they get this over the better. I describe the city of Majoor as an exotic sub-tropical place and tried to give a Conan-like feel to the place. I had Jonas tell the PCs about the Bazaar and other highlights since I figured a gem-merchant with a long life span like Jonas the gnome may have ventured here once or twice in the past. I made sure the players understood that dark and mysterious things go on in Majoor. Slave trade and narcotic trafficking was officially outlawed, but none-the-less, both had a thriving underground business here. Jonas warned the party to be on guard. I also had the gnome whisper that it is rumored the current mayor isn't human and he supposedly a demon-worshiper!
At the Temple of the Eternal Sun they met Karranis, a young priest of the temple. Karranis listens to Jonas explain his plight. Karranis informs the party that Majoor is awash in a disease known as the Crimson Curse and the Chalice is in dire need to stem the tide of this disease since the relic can curse disease. However, the Chalice of Aldren was stolen from the possession of Vellin, another cleric of the order, one week ago. Without the Chalice, the Crimson Curse is running almost unchecked throughout the city. If the party can recover the Chalice, the high priest may be inclined to allow Jonas to have the baptismal ritual performed as a gift in lieu of a sizable donation. But that's a big if. The Temple of the Eternal Sun has no idea where the Chalice is or who would want to steal it.
Dejected, Jonas leads the party away from the Temple towards the Frothy Mug, an inn where he plans on staying until something turns up. On the way to the inn, the party is accosted by four thugs. I think I tried to get Nightwing's ranger to throw the first punch so the thugs could claim they were defending themselves, but I don't remember. I recall telling the players that the common folk would rush by as far as possible while these thugs made threats. The players were perplexed that these thugs even would bother a group of five adventures. These rogues also seemed to know more about the party that common thugs should possibly know. They dropped hints that they should mind their own business and go back to the ship where they came from. They also seemed interested in Jonas and what he may have on him. I do recall both Ragnar1965 and Trevor wondering out loud about how these guys would know about what was spoken in private with the cleric Karranis. Suspicions were raised.
Anyway, the fight got underway and the three ruffians went down. Again, the commoners went out of their way not to notice. After searching the bodies, the players found out that all three had early stages of the Crimson Curse (had the searchers been infected???) and a note of intimidation demanding that these thugs catalog all their loot "so we may take our share. The Snake-Mother grows impatient with your carelessness. Remember to visit us at the Sultan before you squander our money." The note was signed by "Black Leaf." In addition, each of the ruffians has a signet ring depicting a hand with snakes for fingers.
The party quickly gets Jonas to the Frothy Mug and asks around in the inn about a place known as the Sultan. They find that there is a rough and tumble place north and east of the city wall known as the Smiling Sultan. Only a fool would go to that tavern as it is a haven for scum and villainy. And that is exactly where the players want to head to. Further, they find that the Smiling Sultan is most active in the evening, so they bid their time watching the surrounding areas to insure there are not more of these men with snaky signet rings. They figure they will check up on the cleric Karranis and investigate the whereabouts of Vellin later. Before they leave, they instruct Jonas to lock his door and don't come out.
More to come.