- I didn't worry about whether he was "legal" or not. As pointed out elsewhere, Scramge is based upon earlier editions of D&D where rakasha were much more powerful.
- At the beginning of the session, I told the players that this evening was going to be a bit different than the norm. It would rely on some heavy role-playing to make the session a success. Players that role-played well would be rewarded with XP bonuses.
- When the party entered the room with Scramge and he kicks into gear, I described the scene as stated in the mod.
- I then gave EACH player a note and told them not to tell anyone what their note said and reminded them of the XP bonus (one die-hard player literally ate his note after reading it).
- The note for the transported and illusion-covered PC stated:
-
- Instead of the description you just heard, this happens to you:
- Suddenly, you are across the room from the rest of the party: you are staring at them and them at you. Where you stood is a person who looks exactly like you! The jackal-men stand nearby you and advance on the party. Try as you might, you can't seem to communicate with party. They seem not to understand what you are saying. However, you can understand them and it appears they think you are the demon! As you cannot communicate with them, say nothing of this to the group. Furthermore, when it is your turn, move your miniature as if you were fighting the demon. The miniature on the table represents the person who looks like you, and he is attacking the "demon"(you). If your duplicate should die, act as if this has happened to you.
- The notes for the rest of the group said "Blah, blah, blah, blah…"
- I then ran the combat as is, taking aside players as needed. I made all Will saves in secret and took aside players when needed. I also occasionally took players aside when not needed just to mess with the group and keep up the confusion (players were told not to tell what they talked about with the DM).
The encounter went very smoothly. The players really must contribute for it to do so. Fortunately, I'm blessed with great players who "get it."
The session was one of the best we had and everyone had a blast with the strangeness of it (e.g., the "Blah, blah," notes, the code of silence about the notes and DM talks, etc.).
I hope this helps.
Here are links to other threads about it:
http://necromancergames.yuku.com/topic/4660
http://necromancergames.yuku.com/topic/4967
http://necromancergames.yuku.com/topic/4732
http://necromancergames.yuku.com/topic/5064
http://necromancergames.yuku.com/topic/5034
Is there anyway we can get this sticked? Scramge comes up all the time....






