PS, Trojans Suck!
| Author | Comment | ||
|---|---|---|---|
Deepcut |
|||
|
Hey, I am happy that the debate is no longer Pathfinder vs. 4e!
PS, Trojans Suck!
"...In ancient times, hundreds of years before the dawn of history, an ancient race of people... the Druids. No one knows who they were or what they were doing... "
|
|||
Snoring Rock |
|||
|
Yeah...nothing left to debate. We all agree.....4e sucks.
Just kidding people....just kidding. See what you started Deepcut? |
|||
Jack99 |
|||
|
Definitely go with new stuff, designed for 4e. While converting great 1e-2e-3.x adventures can be fun and yield decent results, they will ultimately suffer
under being designed originally for another system.''Return to XYZ" is fine with me, but I would prefer brand new stuff, maybe with a few links to
the past.
|
|||
Wycen Adamantite |
|||
|
When I first read your post days ago my mind was like "Eh, well, 4E is 4E, don't know how much use I'll get from it".
But coming back a few days later I think I know what I'd like. Go with the new material. I'm not sure if a conversion would be easier and thus more attractive, but here is why I say go with the new stuff. I haven't read a whole lot of 4E, but what I have read is boring. BORING. And I'm familiar with the Crucible and WA so reading the stats isn't fun for me. I love Paizo adventures and Necro adventures because of the fluff. Make the fluff fun to read. I bought adventures and books to read just as much as use during a game. Just my 2 cents. |
|||
meomwt |
|||
|
I like the idea of the 4E module being a "Return To..." adventure. "Crucible of Freya: The Next Degeneration" might be a good selling line
Any 4E module needs to get away from what I've seen put out by WotC: a linear collection of combats (indeed, MerricB over at ENWorld is bemoaning the
combat grind in Pyramid of Shadows so it must be bad). Though, to be fair, some of their later 3.5E stuff was a bit like that.
Orcus wrote:
Meomwt is a cool guy.
|
|||
Deepcut |
|||
|
No railroads for plots or combat. Give the PCs some room to run around the world or the dungeon: non-linear maps.
Also, I like a module, and I have not seen much of this, where the module fights back. IE once the place has been invaded and the word is out, let the *!%* hit the fan. Let the base go apeshit trying to hunt down the pc's. Reactive dungeons are very cool. Static, sits-in-room-waiting-to-be-ambushed sucks.
"...In ancient times, hundreds of years before the dawn of history, an ancient race of people... the Druids. No one knows who they were or what they were doing... "
Last Edited By: Deepcut
03/13/09 18:16:50.
Edited 1 times.
|
|||
Elodan |
|||
|
I also add that I'd prefer Necro not do an adventure path. I've found it very difficult to
keep the player's interested over more than 3 adventures. My AoW campaign just died out during the 4th because they had trouble keeping interest.
I'd say continue with single adventures and occasionally throw out a series like Against the Giants or the Slavers ones, but keep them to 2 - 3 adventures maximum.
Large chance of death, small chance of success, what are we waiting for!
|
|||
Sen the Collector |
|||
|
No reason why the Iron Tower adventure path couldn't be condensed into just 3 adventures.
The more I think about it, the less interesting that a "return to..." series sounds. It just seems too much like copying what Wotc did with their 3.5 modules. If you want to maximize sales you could always include dragons or drow, according to Wotc's market research. Maybe dragons + drow + pirates + ninja!! |
|||
Elodan |
|||
Sen the Collector wrote:Everything is better with pirates.
Large chance of death, small chance of success, what are we waiting for!
|
|||
JoeGKushner |
|||
|
Hell, WoTC did Return to with 2nd ed too no? I remember Return to the Keep and since that was 92', that's 2nd ed.
|
|||
meomwt |
|||
|
And Return to the Tomb of Horrors, another 2E retread of an old classic.
Orcus wrote:
Meomwt is a cool guy.
|
|||
JoeGKushner |
|||
|
Which doesn't count the various reprints/updates to other oldies like the various basic adventurers for low level characters that were put in the Known World and updated to In Search of Adventure. |
|||
WereSteve |
|||
|
So I was wondering?
Knock yourself out whatever you do ... Straight conversion or updated adventure? All new adventures ... perhaps one or two "Return To" types ... say the descendants of the original characters from ToA or RA:RE are called upon to investigate some long rumored rumblings from the evil ruins that their ancestors defeated back in the day. Then maybe develop into an adventure path leading towards an even more sinister Cult of Personality (Orcus) or some other even greater evil ... Which would you all prefer? OSRIC ... but ... given past discussions on this point ... most likely my gaming money will be going elsewhere since I have no real interests in Pathfinder or 4e at this point in time ...
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their
views...which can be very uncomfortable if you happen to be one of the facts that needs altering. - Doctor Who
|
|||
aberzanzorax |
|||
|
I'd definitely vote for updated in the sense of "return to". Honor the adventure's history and give us something new.
I suspect that a fan conversion of the old adventure might pop up if there was a "return to " Crucible of Freya/Wizard's Amulet. Edit: Also, I'm MUCH more excited about the Pathfinder adventures that are to come from Necromancer than 4e. I'll likely get both (I only own one 4e adventure--Wrath of the River King by Wolfgang Baur's Open Design), and I love Necro, so, yeah, though I'm not a huge fan of 4e, I'll likely get both. One additional consideration in terms of not giving "converted' adventures, is that people like me (who prefer 3e, but will play 4e) might just convert backwards from 4e to 3e. That'd be sorta pointless if the adventure was just a conversion. In fact, after typing that I realized I would not buy a conversion. I'm looking forward to Necromancer to give me worthwhile adventures to play in 4e, but since I prefer 3e, I'd not play "Crucible of Freya 4e". A new adventure, though? I'd play that in either edition.
Last Edited By: aberzanzorax
03/18/09 04:35:32.
Edited 1 times.
|
|||
cnath |
|||
|
At first I was all for a straight conversion of the original, but reading on though the posts I have to say that an
updated return to type module sounds like it could be even better. Free adventure or full cover hardback, if you are updating Wizard's Amulet/Crucible then I'll be grabbing it Clark. Those two gave me some of the best times gaming that I've had over the years. that I'd have shelled out $35 for a 3.5 conversion hardcover of those two with the supplemental material. |
|||