| Author | Comment | ||
|---|---|---|---|
Snoring Rock |
|||
|
No interest at all in 4e. But, from a gaming view point and since the same may be asked later for Pathfinder; the "return to" idea is good on
several levels. First, it is not a rehash of material everyone has already. Do it so it connects to the earlier material, but at the same time can be used
completely fresh. That will satisfy two groups. This has to appeal to people coming on board for the first time. Those who have it already, would like to
see some connectivity and have some mysteries revealed from the original material. If you want, since there are those who like having everything mesh
together, you could offer 3.5-4e PDF conversions for those who dont like converting themselves for the oldr stuff. Nothing extensive, just a patch, or list of
conversions available. Or set up a forum for fan conversions. You have a following like JG had, so roll with it. Dont completely abandon the old stuff, but
leave it open for the newbies.
|
|||
Geleg |
|||
|
I, too, vote for new material rather than a conversion of the old classics. I'm sorta on the fence about 4e, even NG's Classic version, but I know that
I would be sorely tempted to buy 4e Classic and related modules if they were new - on the other hand, if you simply updated the stuff I already have, I'd
probably give it a pass. Very subjective, i know, but that's where it stands!
|
|||
cjs65 |
|||
|
Another vote for new material, whether it links to previous modules or not. I do kind of like the idea of Fairhill: The Next Generation...
What I would particularly like to see is something in the style of Barakus or Larin Karr for 4E.
Support your local O.A.F.
Old-school Admirers of Fourth edition. Game 1: 4E Shades of Gray - Currently converting and playing Chapter 5. Game 2: 4E Temple of Elemental Evil - Currently on hold. |
|||
Dax Doomslayer |
|||
|
I would really love to see the Fairhill area treated in a "Larin Karr" type way. You can possibly tie in Bard's Gate etc. and the plot of a
'Return to the Keep" and Eralion's dark shadow re-arising would make it a pretty compelling product.
|
|||
Sen the Collector |
|||
|
I would suggest getting that "Winter Tomb" adventure done ASAP, and making it available for free as promised. It sounded like a solid premise, and
seems to fit the "classic feel" that you are talking about Clark. You've already done some promo work for this here on the boards and at
Enworld. Irregardless of whether you choose to do the whole adventure path, I think that this adventure should be your priority. You've already sort of
promised it to the 4E crowd, and you do not want to get the reputation for being a company of "vaporware."
I would side with the majority and go for new stuff rather than just updated old stuff. A "return to" series of adventures does sound cool, though. But first why not get some of that stuff that's been in development hell forever out there???????? Do "Treasure Maps and Lairs"! That sounds like it exactly fits the bill, and most of the work has already been done (the maps, plots, encounters, etc.) and just needs to be updated in terms of stats. Also, for crying out loud already, do "Sword of Air." Your fans have been pretty much demanding this for years (!). IMO, it's poor business to ignore the voices of your customers. (Though Sword of Air would also be cool for Pathfinder). But definitely get "Winter Tomb" up and out there! |
|||
Orcus |
|||
Sen the Collector wrote:I appreciate the feedback. I dont know about Winter's Tomb at this point since its primary purpose is the lead in to the Iron Tower AP, which I dont know if that still makes sense. I mean, if the focus is going to be on relaunching a Necro mini-setting with BG and Fairhill and stuff, then a lead in for a totally different setting doesnt seem to make much sense. As for owing it to anyone, I think its fair to say that our plans on 4E have swung drastically due to a number of factors beyond our control. I'm not going to do a product, particularly a free one, just because it was an original plan. I may well do it, but not just because I said it some time ago. I'm not the one that's responsible for the monkey wrench that got thrown in our 4E plans. That one's on WotC. I dont feel beholden to any old promises that change based on stuff I dont have much to do with. If someone wants to judge me on that, feel free. As for TM, there is a reason it isnt out. The adventures in it are good, but not great. Every time I go to revise them and work them up, I get hit by the same feeling--good idea, but just not that great. Now, there is some good stuff there. Just not the whole thing. So much of it has Relics and Rituals content and we have left that stuff behind for so long now its hard to go back to it. Periodically I get excited to dig it up and every time I do, it cools off and I put it back down again. The problem, frankly, are with the adventures that Bill and Casey did, not the other couple of ones. Those are pretty good. They may still make a good pdf product. Sword of Air is on Bill! Bug him! I've been trying to get him to write that thing for years! The stuff that has been in development is mostly going to be Pathfinder stuff. That's the plan now, anyway. I'm still finalizing things with Paizo on all of that. Its not going as fast as I want. They are busy with Pathfinder. Clark |
|||
DaveMage |
|||
Orcus wrote:Clark - you were so geeked about the Iron Tower Adventure Path - what's changed? |
|||
Dax Doomslayer |
|||
|
Yes - I know I was looking forward to the Iron Tower AP. Is there anyway of combining the "Return to" with the your ideas of the Iron Tower. Maybe
Fairhill was that town built on the Tiefling city and maybe it was Sandril's loss of faith caused this 'winter' or maybe it was Eralion's deal
with Asmodeus/Dispater that has something to do with it. Perhaps maybe it was that Shandril's loss of faith caused Freya to anger or even maybe
Shandril's defection over to Orcus/Asmodeus/Dispater etc. I don't know but maybe a little combination of the two may be a cool thing! Anyway, I'd
hate to see the Iron Tower AP go by the wayside but definitely defer to your better judgement naturally!
Last Edited By: Dax Doomslayer
03/13/09 04:07:08.
Edited 1 times.
|
|||
JoeGKushner |
|||
|
Completely uneducated guess.
Resources. Necromancer Games is a small company despite the awesome fans it has. If Clark's focus becomes revisiting the 'classics' so to speak, whose going to burn the fires of the new AP? Especially since it was Clark's kid in the first place? |
|||
denzoner |
|||
|
If it's between a new property (Iron Tower) and revisiting the old, I say go with the NEW!
As much as I love the old Necromancer Games settings, I think we're always ready for something new. I get the impression that Clark is equally interested in the Fluff & Crunch, so he'd want his fingers in writing both the story and rules for any new adventures. So design them for whichever system you see fit! Leave the porting to the fans. |
|||
TheRavyn |
|||
Orcus wrote: Bug bug bug bug bug bug bug bug bug bug bug bug bug....
Beyond the Black Gate - The Ravyn blogs old-school gaming!
Check out the New Microlite20! 4E Combat a Drag? Try Brutal 4E! Go Deep! Classic MegaDungeon for 4E under construction... Join the O.A.F - Old School 4E Needs You! |
|||
Orcus |
|||
DaveMage wrote:I started the idea for Iron Tower when I was worried that the GSL wouldnt let us use old OGL content. Now that restriction is gone, I've been rethinking where I would get the most traction for launching a 4E line. |
|||
denzoner |
|||
|
Oh! So your heart is really back in the world where there are more evil gods than good!
Follow it, clark. |
|||
cjs65 |
|||
|
How about a 'revisited' adventure path?
Fairhill Revisited (Levels 1-3) Abysthor Revisited (Levels 4-6) Quail Valley Revisited (Levels 7-10) Culminating, of course, in Rappan Athuk Revisited (Levels 27-Horrible Death)
Support your local O.A.F.
Old-school Admirers of Fourth edition. Game 1: 4E Shades of Gray - Currently converting and playing Chapter 5. Game 2: 4E Temple of Elemental Evil - Currently on hold. |
|||
TheRavyn |
|||
cjs65 wrote:
Beyond the Black Gate - The Ravyn blogs old-school gaming!
Check out the New Microlite20! 4E Combat a Drag? Try Brutal 4E! Go Deep! Classic MegaDungeon for 4E under construction... Join the O.A.F - Old School 4E Needs You! |
|||
Prismatic DM |
|||
|
I'd love to see a 32-pager "Return to Fairhill" 4e adventure. It would be a blast to bring my players back to the village they started out with
in 3e. I'm not so sure about any other "return to" modules--ToA, RA, Barakus, etc. As much as I love Rappan Athuk, I don't want to see a
conversion of earlier stuff. I can do that. I'd honestly rather see new modules along the lines of Demons & Devils, Crucible of Freya, Sword of Air
(bug bug bug Tsathogga!), Maze of Zayene series -- short, 24, 32, or 48 pager modules. A series of loosely-connected modules are fine, like the 1e GDQ series.
Maybe I'm in the minority, but that's what I want from Necro since it's what atracted me to them in the first place with 3e. Classic-style modules
-- cool dungeons/crypts/vaults/whatever in weird and interesting locales with minimal "story fluff". Screw the heavily-scripted WotC delve format
world of darkness D&D wannabe adventures. I also don't want sandbox settings or adventure paths. Maybe one or two sandbox setting books with adventures
are fine, but no APs, please.
------------------
4e campaign: Wastelands of Kreth OAF badge #003. Old-school Admirers of Fourth
editionI refuse to answer that question on the grounds that I don't know the answer. -- Douglas Adams |
|||
JeffB |
|||
Prismatic DM wrote:Right there with ya. I don't mind something as big/like Barakus or Necropolis on occasion- but frankly want the kind of goods Necro delivered to us in the first couple of years. COF, TOA, D&D, etc. This why I've only spent my 4E money with Goodman so far- they are producing great "classic style" D&D adventures.
Founding Father of O.A.F.- Old school Admirers of Fourth edition
"Maybe I'm just getting too old to want to have to deal with a heap o' rules and the steaming heap o' rules lawyers who go with them."-Gary Gygax "D&D was meant to be a free-wheeling game, only loosely bound by the parameters of the rules." Tim Kask, Foreword, Eldritch Wizardry 1976 |
|||
kenmckinney |
|||
|
I think dropping the Adventure Path idea is a good choice. There are just so many of them out there these days. It seems to the that NG should try to fill some
other niche.
What I would really like to see is a sandbox-style setting/adventure -- a richly detailed area like the Vale of Larin Karr, say 100 by 100 miles in size, with a bunch of site based lairs and adventure hooks, all done with Paizo's attention to art and design. I still favor the idea of a campaign set around the PCs building/defending a stronghold and its surrounding lands. I have been running Paizo adventure paths for awhile now and it would be nice to get back to something a little less scripted. Ken |
|||
Deepcut |
|||
|
I like the Return to... concept. However, I would not do the excavate the old dungeon model of Return to... Rather I would hope that the theme of the prior
adventure would manifest itself in a whole new location/plot. IE dont reexamining existing materials, rather base the module on what transpired but take it in
an original direction. IE have a few plot/character hooks, but give it originality.
"...In ancient times, hundreds of years before the dawn of history, an ancient race of people... the Druids. No one knows who they were or what they were doing... "
|
|||
Frost |
|||
The stuff that has been in development is mostly going to be Pathfinder stuff. That's the plan now, anyway. I'm still finalizing things with Paizo on all of that. Its not going as fast as I want. They are busy with Pathfinder.Clark, I know you're talking off the cuff and nothing is set in stone, but that bit of news just made my day. |
|||