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        <title>Time to curl up with Wilderlands again... </title>
        <link>http://necromancergames.yuku.com/topic/9454/t/Time-to-curl-up-with-Wilderlands-again-.html</link>
        <description>
        <![CDATA[ Slowly working my way through the books.   I&#39;ve noticed that the boxed set does borrow a lot from different original JG material.  For instance a lot was
taken fromWitches Court Marshes.  I imagine that has been done when information was available.  But still, it reads very consistently.  Just taking my time
about it.


John ]]>
        </description>

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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/164312/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-164312</link>
			<description><![CDATA[ Leaving the hex size unspecified will give you a little more wiggle room to play with. You may eventually need to commit to one size or another, but if the
players don&#39;t press the issue, you can probably just go with a basic range, as you have in mind. ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/164312</guid>
			<pubDate>Thu, 17 Jul 2008 06:53:25 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/164311/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-164311</link>
			<description><![CDATA[ Thanks for posting that link, Robert. Interesting information and very helpful.
<br>
<br>
StoneFist ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/164311</guid>
			<pubDate>Thu, 17 Jul 2008 06:51:32 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/164286/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-164286</link>
			<description><![CDATA[ So shall you ask and so shall you receive
<br>
<br>
<a title="http://necromancergames.yuku.com/topic/7678" target="_blank" href="http://necromancergames.yuku.com/topic/7678">http://necromancergames.yuku.com/topic/7678</a>
<br> ]]></description>

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			<author>feeds@yuku.com (robertsconley)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/164286</guid>
			<pubDate>Wed, 16 Jul 2008 15:46:21 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/164283/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-164283</link>
			<description><![CDATA[ I might actually leave the exact hex size unspecified. The important point will be that they can cover two hexes of forest per day. I&#39;m not sure about the
plausible area. Apparently a 5 mile hex has an area of a little more than 21 square miles. I don&#39;t know enough about agriculture and ecology to figure out
whether that is enough for a tribe of maybe 50-100 humanoids. And I&#39;m guessing my players have no ideas either. So I&#39;ll just leave the exact distance
open and mention note... ]]></description>

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			<author>feeds@yuku.com (kensanata)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/164283</guid>
			<pubDate>Wed, 16 Jul 2008 14:59:28 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/162781/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-162781</link>
			<description><![CDATA[ Yes, I have a poster sized version of that map and so does one of the other players. It is a player map and lacks the detail of the full 18 maps of the boxed
set. Are you going to use 5 mile hexes then? We&#39;ve decided to use 15 mile hexes as we don&#39;t think the geographical features are scaled right for them
to be only 5 miles. However, the smaller scale is nice too. You might want your players to at least get the Player&#39;s Guide to the Wilderlands on PDF. It is
hard to get these... ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/162781</guid>
			<pubDate>Fri, 27 Jun 2008 18:51:47 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/162714/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-162714</link>
			<description><![CDATA[ I looked at some of the free material available, but the only thing that really caught my eye is Rob Lee&#39;s color world map (<a title="Link to Rob Lee&#39;s map" target="_blank" href="http://www.judgesguild.com/downloads.html">at the bottom</a>). I will be handing that one out, and I&#39;ve started doing my
own regional hex map (<a title="image stored on flickr" target="_blank" href="http://www.flickr.com/photos/kensanata/2614914871/">starting map</a>). Nearby
hexes will contain a sunken... ]]></description>

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			<author>feeds@yuku.com (kensanata)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/162714</guid>
			<pubDate>Fri, 27 Jun 2008 06:07:47 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/162658/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-162658</link>
			<description><![CDATA[ Sounds interesting, Kensanata.
<br>
<br>
I haven&#39;t thought much about Lenap. I focus most of my thoughts on the city state, viridistan, tarantis and Valon. Actually, most anything in the top 6
maps. Well, then there&#39;s Tula. Anyway, it is an original take on the Wilderlands and should be rather fun for your players. Given the thousands of years of
history that the Wilderlands provides, if your players take an interest in ruins and history, anything could happen. That&#39;s part of... ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/162658</guid>
			<pubDate>Thu, 26 Jun 2008 18:26:00 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/162630/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-162630</link>
			<description><![CDATA[ I&#39;m planning on running a campaign in the Wilderlands tentatively called <a href="http://campaignwiki.org/wiki/TheAlderKing/HomePage" target="_blank">The
Alder King</a>. The players will be recruits for the Alder King who lives in Dangerous Forest near Lenap and wants to drive all humans away from these lands.
Thus, the players will be allied with goblins (inspired by the <a target="_blank" href="http://en.wikipedia.org/wiki/Courtney_Crumrin">Courtney Crumrin</a>
comics) - all things... ]]></description>

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			<author>feeds@yuku.com (kensanata)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/162630</guid>
			<pubDate>Thu, 26 Jun 2008 14:40:57 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156392/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156392</link>
			<description><![CDATA[ What else do we know?
<br>
<br>
Theres some really cool portal technology on this planet!!!
<br>
<br>
A result of all the magicum? Maybe. Maybe the magicum in combination with the makeup of the planet and that in combination with the silicon based hive creature
Gaia.
<br>
<br>
So, maybe the dragons came to this world through one of the portals. Maybe cave men, maybe the First men.
<br>
<br>
Hmm, Gaia may have learned a lot about these portals. Maybe she was able to view other worlds through... ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156392</guid>
			<pubDate>Thu, 08 May 2008 14:05:03 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156389/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156389</link>
			<description><![CDATA[ Ok, so here&#39;s the question. How powerful is this so called Gaia? Here&#39;s what we have (IIRC). Gaia is a silicon based entity with a hive like makeup.
So, appearantly some sort of mass conciousness. Ok, I can imagine that easily enough. But also this hive creature is able to communicate with beings living on
her planet. How is this done exactly? She can also observe dreams and thoughts and emotions as well. Just an aside, she seems to have gained some kind of power
due to there being a... ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156389</guid>
			<pubDate>Thu, 08 May 2008 13:47:12 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156371/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156371</link>
			<description><![CDATA[ You&#39;re absolutely right. There could easily be a fringe element that seeks to control the Efreet and Djinn and so on rather than trying to work in harmony
with nature and the elements. Those would be the evil offshoots of this order. But I&#39;m not sure what I want to do about the Garmans. Actually, by making
the Witches as a group more or less Neutral in alignment, I was thinking that they may actually be friends, allies perhaps. That would lessen the need for a
final conflict between... ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156371</guid>
			<pubDate>Thu, 08 May 2008 11:11:27 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156367/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156367</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Stonefist wrote:</strong>
  <hr>
  Ok, so now the witches of Witches Court Marshes.
  <br>
  <br>
  They have been around for thousands of years. They worship Gaia, by and large, the world spirit. And on their annual gathering, they summon all kinds of
  elementals, including Djinn and Efreet, maybe some more as well. At this time they use these summoned creatures in mysterious earth related rituals,
  ostensibly to make the planet stronger. Gaia... ]]></description>

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			<author>feeds@yuku.com (jamesmishler)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156367</guid>
			<pubDate>Thu, 08 May 2008 10:34:50 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156364/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156364</link>
			<description><![CDATA[ Ok, so now the witches of Witches Court Marshes.
<br>
<br>
They have been around for thousands of years. They worship Gaia, by and large, the world spirit. And on their annual gathering, they summon all kinds of
elementals, including Djinn and Efreet, maybe some more as well. At this time they use these summoned creatures in mysterious earth related rituals, ostensibly
to make the planet stronger. Gaia likes these rituals, and rewards them with certain powers to use as they see fit. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156364</guid>
			<pubDate>Thu, 08 May 2008 10:04:33 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156353/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156353</link>
			<description><![CDATA[ Thanks James. I&#39;m glad you like the idea. Plus it lets me use the whole City of Brass supplement as a backdrop. Still working on what Ideas to use. I also
like the potential tie in with the Mycretians and the Arabic theme of the City of Brass. So, I&#39;ve got a few things to work with here.
<br>
<br>
Hey, nice to see you. How&#39;s it going? ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156353</guid>
			<pubDate>Thu, 08 May 2008 08:43:46 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156334/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156334</link>
			<description><![CDATA[ John,
<br>
<br>
I really like that Efreet idea. A religion like that would work well in the City State as a replacement for the Temple of Harmakhis. You could just say that
instead of demons, the temple clerics work with efreet, and instead of daily demonic sacrifices, they give over to an efreet a living slave in exchange for
knowledge and power. Probably shifts the temple from chaotic evil to lawful evil, but that works just fine in the City State.
<br>
<br>
Very cool idea indeed. ]]></description>

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			<author>feeds@yuku.com (jamesmishler)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156334</guid>
			<pubDate>Wed, 07 May 2008 22:30:23 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156325/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156325</link>
			<description><![CDATA[ Michael,
<br>
<br>
Thanks for your comments. I appreciate them. And I agree. The Wilderlands can accomodate many means of play. In fact part of the JG approach has always been to
encourage the Judge to make alterations to fit his or her own designs. Actually, I&#39;m just sort of musing here. Trying to let my thoughs collect on the
subject. ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156325</guid>
			<pubDate>Wed, 07 May 2008 19:52:29 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156323/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156323</link>
			<description><![CDATA[ That&#39;s the beauty of the Wilderlands, each Judge should make it his or her own. Don&#39;t want human sacrifice and demon worship, bam, there is none. Want
it as dark as Ravenloft-bam make it that dark. Run the Wilderlands the way you want it to be and the way your group enjoys and you are running it right.
<br>
<br>
I ran a very dark Wilderlands game that centered on the PC&#39;s stopping a cult of Asmodeus allied with a cult of the N&#39;Gauthau (Tome of Horrors II) and
their network of... ]]></description>

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			<author>feeds@yuku.com (Michael Proteau)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156323</guid>
			<pubDate>Wed, 07 May 2008 19:27:15 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156317/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156317</link>
			<description><![CDATA[ So the question I ask myself is, How dark does this world need to be??? I hate Ravenloft. Just pathetic. Too dark.
<br>
<br>
<br>
So, I look at wilderlands and I want something that is like Robert E. Howard. That&#39;s the flavor I like. Color that with Tolkien and then we have elves and
dwarves. Fully integrated into the game. Bob Bledsaw&#39;s first game was Middle Earth. So there was a good connection.
<br>
<br>
But human sacrifice? I know it makes for great heroics to overcome. But I... ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156317</guid>
			<pubDate>Wed, 07 May 2008 19:04:55 GMT</pubDate>
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			<title><![CDATA[ Re: Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/reply/156309/t/Time-to-curl-up-with-Wilderlands-again-.html#reply-156309</link>
			<description><![CDATA[ So, thinking I may want to use Bard&#39;s gate for Valon. And Minas Ithil for Tula. This helps me to flesh it out in my mind. Slowly tying in the pieces that I
want. Always very slow.
<br>
<br>
Still thinking of using City of Brass as well. Efreet would make good demons and I could see the green emperor selling people to different efreet as slaves in
order to get power. ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/156309</guid>
			<pubDate>Wed, 07 May 2008 18:13:47 GMT</pubDate>
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			<title><![CDATA[ Time to curl up with Wilderlands again...  ]]></title>
			<link>http://necromancergames.yuku.com/topic/9454/t/Time-to-curl-up-with-Wilderlands-again-.html</link>
			<description><![CDATA[ Slowly working my way through the books.   I&#39;ve noticed that the boxed set does borrow a lot from different original JG material.  For instance a lot was
taken fromWitches Court Marshes.  I imagine that has been done when information was available.  But still, it reads very consistently.  Just taking my time
about it.
<br>
<br>
John ]]></description>

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			<author>feeds@yuku.com (Stonefist)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/9454</guid>
			<pubDate>Wed, 07 May 2008 16:42:54 GMT</pubDate>
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