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        <title>Red Hand of Doom - Campaign Organizing!</title>
        <link>http://necromancergames.yuku.com/topic/8284/t/Red-Hand-of-Doom-Campaign-Organizing-.html</link>
        <description>
        <![CDATA[ I'm considering running Wizards of the Coast's Red Hand of Doom adventure online as a weekly chat game. If you are interested, please post in this thread, and let me know what your availability is. I'm most likely free on weeknights between 6 and 9 or 9:30 p.m., or possibly Sunday evenings. It would be a once a week, regularly scheduled thing. The exact night will depend on general availability of the players. A few words on the adventure and the game:1. PCs will start at 6th level, using the... ]]>
        </description>

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		<item>
			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187670/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187670</link>
			<description><![CDATA[ A combination of feats for the erinyes and a special mark of favor on the part of Tiamat that allowed them to be summoned at max hit points. Their combat
abilities did not change, however. ]]></description>

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			<author>feeds@yuku.com (Damien the Bloodfeaster)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187670</guid>
			<pubDate>Mon, 14 Sep 2009 16:22:21 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187667/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187667</link>
			<description><![CDATA[ I am wondering; why were the bearded devils so tough to put down when we met them with the erynies? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DestyNova1)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187667</guid>
			<pubDate>Mon, 14 Sep 2009 15:39:24 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187509/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187509</link>
			<description><![CDATA[ Ok! Time to take on the Ghostlord! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DestyNova1)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187509</guid>
			<pubDate>Sun, 06 Sep 2009 20:33:29 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187392/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187392</link>
			<description><![CDATA[ It&#39;s been a long and fun run with you guys. Sorry if I&#39;ve caused some troubles now and again, but it&#39;s been alot of fun in the long run. Hope to
game with you guys again some time. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Gem)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187392</guid>
			<pubDate>Mon, 31 Aug 2009 20:53:20 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187390/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187390</link>
			<description><![CDATA[ Damien, thanks so much for running the game and determinedly sticking with it through the change in cast, change in software, technical difficulties and the
countless hours you spent prepping.
<br>
<br>
Fellow players, I enjoyed your virtual companionship.  I looked forward to our Monday night rendezvous.  I hope to game with you again. ]]></description>

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			<author>feeds@yuku.com (leadjunkie)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187390</guid>
			<pubDate>Mon, 31 Aug 2009 20:38:02 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187388/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187388</link>
			<description><![CDATA[ Phew.. Been a long road. I&#39;m glad I got rthrough the adventure , warts and all, with everyone. Copper and Karl were the only original members of the band
left. To all of those who gamed with us, thanks. ]]></description>

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			<author>feeds@yuku.com (DestyNova1)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187388</guid>
			<pubDate>Mon, 31 Aug 2009 20:31:52 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187387/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187387</link>
			<description><![CDATA[ <font style="font-weight: bold; font-family: Arial; color: rgb(153, 0, 0);" size="6">Tiamat is DOWN</font>
<br> ]]></description>

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			<author>feeds@yuku.com (dystmesis)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187387</guid>
			<pubDate>Mon, 31 Aug 2009 20:24:49 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187381/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187381</link>
			<description><![CDATA[ <font color="#990000" size="5"><strong>Server is UP</strong></font> ]]></description>

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			<author>feeds@yuku.com (Damien the Bloodfeaster)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187381</guid>
			<pubDate>Mon, 31 Aug 2009 17:16:18 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187380/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187380</link>
			<description><![CDATA[ it sounds like you&#39;re not, so long as the Heroes Feast doesn&#39;t get dispelled in the next few rounds. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kenmckinney)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187380</guid>
			<pubDate>Mon, 31 Aug 2009 17:07:10 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187379/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187379</link>
			<description><![CDATA[ So... I&#39;m still shaken? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Gem)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187379</guid>
			<pubDate>Mon, 31 Aug 2009 16:53:24 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187365/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187365</link>
			<description><![CDATA[ Hmm. On the one hand, the shaken condition lingers even after the spell ends. It&#39;s like how when fly is dispelled, you feather fall down, rather than
plummeting to the earth. Basically, you can view it as lingering emotional trauma from experiencing such unbelievable agonizing torment.
<br>
<br>
On the other hand, shaken is a fear effect (along with panicked and frightened) which IIRC the heroes&#39; feast makes you immune to, so you should not be
affected by it. (Though you may well... ]]></description>

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			<author>feeds@yuku.com (Damien the Bloodfeaster)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187365</guid>
			<pubDate>Mon, 31 Aug 2009 07:35:39 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187347/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187347</link>
			<description><![CDATA[ Hey Damien, I&#39;ve been thinking because I got my Wrack Dispelled, should I still be shaken? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Gem)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187347</guid>
			<pubDate>Sun, 30 Aug 2009 18:15:35 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187206/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187206</link>
			<description><![CDATA[ Copper should heal Miko, imo. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DestyNova1)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187206</guid>
			<pubDate>Tue, 25 Aug 2009 22:12:20 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187204/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187204</link>
			<description><![CDATA[ OK, well you guys both being large will help a lot.
<br>
Even if we only succeed on a single dispel I&#39;ll be able to heal, by casting Heal from a scroll in the shaft, holding the charge, and flying in and touching
the person I want to heal. Plus , Copper still has all his healing touch ability available, so we&#39;re still good for a big fight.
<br>
<br>
Ken ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kenmckinney)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187204</guid>
			<pubDate>Tue, 25 Aug 2009 21:35:25 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187202/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187202</link>
			<description><![CDATA[ I think we are rather beyond the point of player/pc knowledge meaning anything at this stage. Call it a hunch on Copper&#39;s part or the whispers of a
draconic patron that guides his actions. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DestyNova1)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187202</guid>
			<pubDate>Tue, 25 Aug 2009 21:07:02 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187199/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187199</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">leadjunkie wrote:</strong>
  <hr>
  No reach weapons.   
</blockquote>*smacks forehead*
<br>
<br>
Copper and Miko both have Enlarge Person Potions.  Automatic reach baby. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (leadjunkie)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187199</guid>
			<pubDate>Tue, 25 Aug 2009 20:09:44 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187198/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187198</link>
			<description><![CDATA[ My breath weapon could hit him, but it&#39;s an easy save (19) for a high level NPC and only moderate damage (5d6).
<br>
<br>
With an AC higher than 30, with all my current bonuses, I need to roll an 18+ to hit with a bow. I could put the Gem of Electricity on the bow to boost its
damage (1d6).
<br>
<br>
No reach weapons.
<br>
<br>
Still looking over my items. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (leadjunkie)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187198</guid>
			<pubDate>Tue, 25 Aug 2009 19:58:52 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187191/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187191</link>
			<description><![CDATA[ <p>The dais is encased in an antilife shell. It hedges out living things, but not nonliving objects such as arrows, reach weapons, spells, and the like. The
spell is in the Player&#39;s Handbook and the SRD. Note that normally it is centered on a creature; this one however seems to be fixed to the altar itself,
since it did not move with him when he shifted.
<br>
<br>
Not that Copper would know the details of this. All he&#39;d know is that there&#39;s some sort of invisible barrier keeping... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Damien the Bloodfeaster)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187191</guid>
			<pubDate>Tue, 25 Aug 2009 15:42:54 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187189/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187189</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Damien the Bloodfeaster wrote:</strong>
  <hr>
  BTW reaching him should not be too difficult, at least for Miko and Copper, who both have items that would help them with this.  
</blockquote>I missed so much last night, that I am probably missing a clue here.  I&#39;m not sure exactly what protections Azzur Kul has up that is keeping
us out.  I&#39;ll look over Copper&#39;s equipment, but any help would be appreciated. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (leadjunkie)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187189</guid>
			<pubDate>Tue, 25 Aug 2009 15:17:44 GMT</pubDate>
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			<title><![CDATA[ Re: Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/reply/187187/t/Red-Hand-of-Doom-Campaign-Organizing-.html#reply-187187</link>
			<description><![CDATA[ The air elemental already did its whirlwind, and it can only use that ability once every ten minutes, so no dice there.
<br>
<br>
Until the unhallowed effect is dispelled, Azarr Kul is still protected via a protection from evil effect, so the elemental cannot touch him directly for slam
attacks, bull rush, etc. either. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Damien the Bloodfeaster)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/187187</guid>
			<pubDate>Tue, 25 Aug 2009 15:13:43 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Red Hand of Doom - Campaign Organizing! ]]></title>
			<link>http://necromancergames.yuku.com/topic/8284/t/Red-Hand-of-Doom-Campaign-Organizing-.html</link>
			<description><![CDATA[ I'm considering running Wizards of the Coast's Red Hand of Doom adventure online as a weekly chat game. If you are interested, please post in this thread, and let me know what your availability is. <br><br>I'm most likely free on weeknights between 6 and 9 or 9:30 p.m., or possibly Sunday evenings. It would be a once a week, regularly scheduled thing. The exact night will depend on general availability of the players. <br><br>A few words on the adventure and the game:<br><br>1. PCs will start... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Damien the Bloodfeaster)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/8284</guid>
			<pubDate>Thu, 04 Jan 2007 16:04:44 GMT</pubDate>
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