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        <title>Tarsh - Kelandor's Gold </title>
        <link>http://necromancergames.yuku.com/topic/10824/t/Tarsh-Kelandor-s-Gold.html</link>
        <description>
        <![CDATA[ I miss the boat regular dont I?  I have had an old copy of Search for Kelandor&#39;s Gold for a while and thought I would dust it off and do something with it.
 I located it in the Wilderlands on WoHF boxed set, map 6.  So months later I am making adjustments to Bard&#39;s Gate to use as Tarsh when low and behold I
start recognizing NPC names from Kelandor&#39;s Gold.  So I get both out and start comparing.  Seems like the boxed set has borrowed the NPC&#39;s from the old
mod.  Was that on... ]]>
        </description>

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		<pubDate>Tue, 23 Jun 2009 06:37:55 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184842/t/Tarsh-Kelandor-s-Gold.html#reply-184842</link>
			<description><![CDATA[ I have the map ready to send to you, just give me an email address. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kgeilman)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184842</guid>
			<pubDate>Mon, 29 Jun 2009 12:16:07 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184839/t/Tarsh-Kelandor-s-Gold.html#reply-184839</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Snoring Rock wrote:</strong>
  <hr>

  <blockquote>
    <strong class="quote-title">kgeilman wrote:</strong>
    <hr>
    Snoring Rock Quote: what do you think of using Bard&#39;s Gate for Tarsh, inserting the wilderlands NPC&#39;s? Seeing as how you designed so much of it?
    <br>
    <br>
    I can tell you what I think of it, too big of a city state to fit the feel of Tarsh, yes the landscape works to some degree, but when we were designing it,... ]]></description>

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			<author>feeds@yuku.com (kgeilman)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184839</guid>
			<pubDate>Mon, 29 Jun 2009 11:08:33 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184800/t/Tarsh-Kelandor-s-Gold.html#reply-184800</link>
			<description><![CDATA[ <span style="font-style: italic;">Please understand that JG does not own copyright to any of the Kelandors Gold except the cover art, which has had many
interesting comments in regards to Kirbye on the cover (like Luke, may the force be with you).</span>
<br>
<br>
This I know Kara ... I was mostly referring to what I had been working on with regards to all of the material that I have OCR&#39;d over the years.  Most of
which involved creating new material and/or expanding upon existing... ]]></description>

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			<author>feeds@yuku.com (WereSteve)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184800</guid>
			<pubDate>Sat, 27 Jun 2009 18:33:53 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184702/t/Tarsh-Kelandor-s-Gold.html#reply-184702</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">kgeilman wrote:</strong>
  <hr>
  Snoring Rock Quote: what do you think of using Bard&#39;s Gate for Tarsh, inserting the wilderlands NPC&#39;s? Seeing as how you designed so much of it?
  <br>
  <br>
  I can tell you what I think of it, too big of a city state to fit the feel of Tarsh, yes the landscape works to some degree, but when we were designing it,
  Tarsh was a newly awakening city state rising from the ashes of a once great city with long... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184702</guid>
			<pubDate>Thu, 25 Jun 2009 19:07:09 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184701/t/Tarsh-Kelandor-s-Gold.html#reply-184701</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">kgeilman wrote:</strong>
  <hr>

  <blockquote>
    <strong class="quote-title">Snoring Rock wrote:</strong>
    <hr>

    <blockquote>
      <strong class="quote-title">davrion24 wrote:</strong>
      <hr>
      Loa1000D was briefly released as a PDF back in the days of the JG club on Yahoo! (prior to the eGroups merger, I think). I can&#39;t remember how long it
      was available (wasn&#39;t long), but it was removed when JG revival whispers... ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184701</guid>
			<pubDate>Thu, 25 Jun 2009 19:05:00 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184684/t/Tarsh-Kelandor-s-Gold.html#reply-184684</link>
			<description><![CDATA[ Snoring Rock Quote: what do you think of using Bard&#39;s Gate for Tarsh, inserting the wilderlands NPC&#39;s? Seeing as how you designed so much of it?
<br>
<br>
I can tell you what I think of it, too big of a city state to fit the feel of Tarsh, yes the landscape works to some degree, but when we were designing it,
Tarsh was a newly awakening city state rising from the ashes of a once great city with long lived rangers of the North (think tokien) in control of the city.
Much of the city... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kgeilman)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184684</guid>
			<pubDate>Thu, 25 Jun 2009 16:04:49 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184683/t/Tarsh-Kelandor-s-Gold.html#reply-184683</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">Snoring Rock wrote:</strong>
  <hr>

  <blockquote>
    <strong class="quote-title">davrion24 wrote:</strong>
    <hr>
    Loa1000D was briefly released as a PDF back in the days of the JG club on Yahoo! (prior to the eGroups merger, I think). I can&#39;t remember how long it
    was available (wasn&#39;t long), but it was removed when JG revival whispers first started with the plan to do the double release with Kelander.... ]]></description>

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			<author>feeds@yuku.com (kgeilman)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184683</guid>
			<pubDate>Thu, 25 Jun 2009 15:50:45 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184682/t/Tarsh-Kelandor-s-Gold.html#reply-184682</link>
			<description><![CDATA[ Thank you.  I have really enjoyed learning more.  I am almost ready to use this in my campaign.  I am interested in anything you may publish in the future, so
keep us all tuned into what is going on.  I have been going through the boxed set and matching up all of the NPC&#39;s.  Its been like an Easter egg hunt for
me.  Kind of fun.  So, in what hex did the collaboration place the castle in?  Or does anyone out there have sowm suggestions?
<br>
<br> ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184682</guid>
			<pubDate>Thu, 25 Jun 2009 15:26:12 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184674/t/Tarsh-Kelandor-s-Gold.html#reply-184674</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">WereSteve wrote:</strong>
  <hr>
  <span style="FONT-STYLE: italic">Oh....do you hope to develop Tarsh and/or have an <span style="FONT-WEIGHT: bold">agreement with Bob Jr</span>. to do so?
  <br>
  <br></span> The emphasis above is mine ... and if necessary Greg can add or correct what I am about to say.
  <br>
  <br>
  When Bob Jr assumed control of Judges Guild, all agreements with Eostros Games (read Greg &amp; Kara) were terminated post haste,... ]]></description>

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			<author>feeds@yuku.com (kgeilman)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184674</guid>
			<pubDate>Thu, 25 Jun 2009 13:39:08 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184633/t/Tarsh-Kelandor-s-Gold.html#reply-184633</link>
			<description><![CDATA[ <span style="font-style: italic;">Ok, so can we expect other tidbits from Greg and Kara or is it all tied to JG?
<br>
<br></span>At one point there was some talk of doing something with their own home campaign setting along with the material that Greg and others had previously
written for Judges Guild before Bob Sr&#39;s untimely demise, but thus far it has not gone anywhere that I am aware of.  The major effort with bringing out any
of this material would be removing all Judges Guild IP from... ]]></description>

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			<author>feeds@yuku.com (WereSteve)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184633</guid>
			<pubDate>Wed, 24 Jun 2009 15:28:50 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184625/t/Tarsh-Kelandor-s-Gold.html#reply-184625</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">kirybye wrote:</strong>
  <hr>
  Yes, the author lurks here from time to time and I would be happy to answer any questions I can answer. Unfortunatly, I cannot release the pdf of Land of a
  1000 Doors at present with JG&#39;s name in it due to IP restrictions. The Tarsh tie in was well coordinated with Bob Sr. at the time of the Wilderlands
  Boxed set and was in fact at his request. Not only Tarsh, but the villages are on the map in the SE of the... ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184625</guid>
			<pubDate>Wed, 24 Jun 2009 13:53:35 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184624/t/Tarsh-Kelandor-s-Gold.html#reply-184624</link>
			<description><![CDATA[ Crud......
<br>
<br>
...cant we all just get along?  What are the chances of doing it under some other banner? Or is this about JG ownership?  Things seem to me, to move very
slowly out of JG or not at all.  Clark isnt doing anything else with JG either.  I am sure it is not related, but I thought there was a following with the
Wilderlands.  Gosh-darn-it!  Tegel has been put on eternal hold and now this. 
<br>
<br>
Ok, so can we expect other tid-bits from Greg and Kara or is it all tied to JG? ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184624</guid>
			<pubDate>Wed, 24 Jun 2009 13:51:00 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184621/t/Tarsh-Kelandor-s-Gold.html#reply-184621</link>
			<description><![CDATA[ <span style="font-style: italic;">Oh....do you hope to develop Tarsh and/or have an <span style="font-weight: bold;">agreement with Bob Jr</span>. to do so?
<br>
<br></span>The emphasis above is mine ... and if necessary Greg can add or correct what I am about to say.
<br>
<br>
When Bob Jr assumed control of Judges Guild, all agreements with Eostros Games (read Greg &amp; Kara) were terminated post haste, and as far as I understand it
there is a permanent ban on Eostros Games doing any more... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (WereSteve)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184621</guid>
			<pubDate>Wed, 24 Jun 2009 13:27:47 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184582/t/Tarsh-Kelandor-s-Gold.html#reply-184582</link>
			<description><![CDATA[ Oh Dude........must have all this information...
<br>
<br>
So what hex is the castle in?  And the villages, do you mean the villages in the map in the module?  If so I suspect the names in the wilderlands remained the
same?  So is there a conversion name list for villages?  Or were they used in the boxed set?  Doh.....I did not bring the boxed set to work this morning.  Feed
me more.  I am really lov&#39;n this module.  Have you given Pathfinder any thought here?  They are allowing 3pp&#39;s... ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184582</guid>
			<pubDate>Wed, 24 Jun 2009 03:04:38 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184563/t/Tarsh-Kelandor-s-Gold.html#reply-184563</link>
			<description><![CDATA[ Yes, the author lurks here from time to time and I would be happy to answer any questions I can answer. Unfortunatly, I cannot release the pdf of Land of a
1000 Doors at present with JG&#39;s name in it due to IP restrictions. The Tarsh tie in was well coordinated with Bob Sr. at the time of the Wilderlands Boxed
set and was in fact at his request. Not only Tarsh, but the villages are on the map in the SE of the map. I can also look up the location for Kelandors Gold
and for Keldar, the site... ]]></description>

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			<author>feeds@yuku.com (kirybye)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184563</guid>
			<pubDate>Tue, 23 Jun 2009 18:07:00 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184561/t/Tarsh-Kelandor-s-Gold.html#reply-184561</link>
			<description><![CDATA[ I&#39;m not exactly sure how frequently Greg lurks around here, but I went ahead and emailed him a link to this thread so he can add in his own 2 copper&#39;s
worth.
<br>
<br>
As of the last I heard, though, there are no planned additional Judges Guild releases through Goodman Games in partnership with Eostros Games (Greg, Kara, et
al) due to some misunderstandings that have as of yet to be resolved.  So far the only thing that has been done in conjunction with Goodman Games was to
correct... ]]></description>

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			<author>feeds@yuku.com (WereSteve)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184561</guid>
			<pubDate>Tue, 23 Jun 2009 17:15:26 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184548/t/Tarsh-Kelandor-s-Gold.html#reply-184548</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">davrion24 wrote:</strong>
  <hr>
  Loa1000D was briefly released as a PDF back in the days of the JG club on Yahoo! (prior to the eGroups merger, I think). I can&#39;t remember how long it was
  available (wasn&#39;t long), but it was removed when JG revival whispers first started with the plan to do the double release with Kelander.
</blockquote>Mmmmmh.......is it possible to get a pdf somewhere?  Doent the author lurk here from time to time?  I... ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184548</guid>
			<pubDate>Tue, 23 Jun 2009 13:24:59 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184544/t/Tarsh-Kelandor-s-Gold.html#reply-184544</link>
			<description><![CDATA[ Loa1000D was briefly released as a PDF back in the days of the JG club on Yahoo! (prior to the eGroups merger, I think). I can&#39;t remember how long it was
available (wasn&#39;t long), but it was removed when JG revival whispers first started with the plan to do the double release with Kelander. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (davrion24)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184544</guid>
			<pubDate>Tue, 23 Jun 2009 11:38:47 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184543/t/Tarsh-Kelandor-s-Gold.html#reply-184543</link>
			<description><![CDATA[ I did some seraching and it seems that Kara Geilman, the author&#39;s wife posted some info that Goodman Games had plans to publish or re-publish a revised
SfKG that was to include the yet un-published Land of 1000 Doors, and that they would be in one book together.  Doh.....this would have been a really cool
mega-dungeon.  I realy like the Tarsh-tie-in.  How much does it differ from the original Wilderlands? ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184543</guid>
			<pubDate>Tue, 23 Jun 2009 11:15:53 GMT</pubDate>
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			<title><![CDATA[ Re: Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/reply/184541/t/Tarsh-Kelandor-s-Gold.html#reply-184541</link>
			<description><![CDATA[ I have the same understanding. I think this may have been discussed in an old thread. ]]></description>

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			<author>feeds@yuku.com (leadjunkie)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/sreply/184541</guid>
			<pubDate>Tue, 23 Jun 2009 10:46:23 GMT</pubDate>
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			<title><![CDATA[ Tarsh - Kelandor's Gold  ]]></title>
			<link>http://necromancergames.yuku.com/topic/10824/t/Tarsh-Kelandor-s-Gold.html</link>
			<description><![CDATA[ I miss the boat regular dont I?  I have had an old copy of Search for Kelandor&#39;s Gold for a while and thought I would dust it off and do something with it.
 I located it in the Wilderlands on WoHF boxed set, map 6.  So months later I am making adjustments to Bard&#39;s Gate to use as Tarsh when low and behold I
start recognizing NPC names from Kelandor&#39;s Gold.  So I get both out and start comparing.  Seems like the boxed set has borrowed the NPC&#39;s from the old
mod.  Was that on... ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10824</guid>
			<pubDate>Tue, 23 Jun 2009 06:37:55 GMT</pubDate>
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