<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="/feed/bypass/styles/feed.css" media="screen"?>
<?xml-stylesheet type="text/xsl" href="/feed/bypass/styles/feed.xsl"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">

	<channel>
	  <!-- main channel info -->
        <title>4E &quot;Classic&quot;</title>
        <link>http://necromancergames.yuku.com/forums/81</link>
        <description>
        <![CDATA[ Discuss Necromancer&#39;s developing rules supplement designed to restore classic gameplay to 4E! ]]>
        </description>

		<!-- optional elements -->
		<language>en-us</language>
		<copyright>Copyright 2006, Yuku</copyright>
		<managingEditor>feeds@yuku.com (FeedMaster)</managingEditor>
		<webMaster>webmaster@yuku.com (WebMaster)</webMaster>
		<!-- note: dates need to be RFC 822 formated "Sat, 07 Sep 2002 00:00:01 GMT" -->
		<pubDate>Sun, 01 Mar 2009 11:53:22 GMT</pubDate>
		<lastBuildDate>Thu, 11 Jun 2009 02:34:52 GMT</lastBuildDate>
		<generator>Yuku Feeds 1.0</generator>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<!-- <cloud domain="rpc.yuku.com" port="80" path="/RPC2" registerProcedure="pingMe" protocol="soap"/>-->
		<ttl>60</ttl>
		<!-- feed image -->
		<image>
			<title>Yuku</title>
			<url>http://static.yuku.com//feed/bypass/images/button-yuku.png</url>
			<link>http://necromancergames.yuku.com/forums/81</link>
			<description>Yuku - free hosted forums and profiles</description>
			<width>88</width>
			<height>31</height>
		</image>
		<rating>
		{pics-1.1 &quot;http://www.icra.org/ratingsv02.html&quot; l gen true for &quot;http://yuku.com&quot; r (nz 1 vz 1 lz 1 oz 1 cz 1 ) &quot;http://www.rsac.org/ratingsv01.html&quot; l gen true for &quot;http://yuku.com&quot; r (n 0 s 0 v 0 l 0 ))
		</rating>
		<textInput>
			<title>Search</title>
			<description>Search Domain</description>
			<name>q</name>
			<link>http://yuku.com/search/direct/</link>
		</textInput>
		<!-- skip
		<skipHours>
			<hour>23</hour>
		</skipHours>
		<skipDays>
			<day>Monday</day>
			<day>Wednesday</day>
			<day>Friday</day>
		</skipDays>-->
		<!-- extensions -->


		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ Niggles of 4E - What to avoid in 4EC ]]></title>
			<link>http://necromancergames.yuku.com/topic/10705/t/Niggles-of-4E-What-to-avoid-in-4EC.html</link>
			<description><![CDATA[ Here I thought to list things of 4E I&#39;m not-so-pleased about.
<br>
<br>
(Don&#39;t get me wrong, I like DM&#39;ing 4E and think that on the whole it&#39;s a great improvement. It&#39;s just more relevant to this forum to discuss
&quot;issues&quot;...) In no particular order...:
<br>
<br>
<strong>1) Simplicity.</strong> The basic rules of the game might be fairly simple, but exception-based design has never been taken to such extremes as in 4E.
To really grok a class, you need to read a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10705</guid>
			<pubDate>Wed, 13 May 2009 01:53:54 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Running 4e until 4e Classic comes out ]]></title>
			<link>http://necromancergames.yuku.com/topic/10698/t/Running-4e-until-4e-Classic-comes-out.html</link>
			<description><![CDATA[ <p>4e has burned me out pretty hardcore, so that i&#39;m avoiding hosting my twice weekly games. I don&#39;t want to go near 4e again for a long time, but i
think i&#39;m obligated to continue my campaign, the players really like it.
<br>
<br>
Until 4e classic comes out, what is everybody doing to make 4e work for them?</p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (AzaLiN)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10698</guid>
			<pubDate>Sat, 09 May 2009 22:33:21 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Offense/defense ratio in 4E Classic? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10675/t/Offense-defense-ratio-in-4E-Classic-.html</link>
			<description><![CDATA[ From http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html
<br>

<blockquote>
  In some ways, 4e combat works exactly the opposite way of 3rd edition. In 3rd edition, when you threw high level encounters at your party, you often risked
  the chance of quickly killing some or all of your party (offense scaled quicker than defense). Such combats were often the source of great drama and
  excitement coupled with poignant loss and sometimes outright anger when... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10675</guid>
			<pubDate>Sun, 03 May 2009 07:19:15 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Better overview/condensation in Classic? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10674/t/Better-overview-condensation-in-Classic-.html</link>
			<description><![CDATA[ One issue that&#39;s slowly dawning on me is how utterly impossible it is to grasp a class&#39; capabilities without actually playing it (either that, or
plowing through power lists - a <em>very</em> dry read).
<br>
<br>
With most powers being only slight variations upon each other, the signal to noise ratio of the powers listing is very low.
<br>
<br>
I could ask <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/255450-class-overview.html" target="_blank">&quot;has someone... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10674</guid>
			<pubDate>Sun, 03 May 2009 07:11:57 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ What to develop/Expected output of forum ]]></title>
			<link>http://necromancergames.yuku.com/topic/10634/t/What-to-develop-Expected-output-of-forum.html</link>
			<description><![CDATA[ From the &quot;original topic&quot; http://necromancergames.yuku.com/topic/10440 :
<br>

<blockquote>
  <strong class="quote-title">Orcus wrote:</strong>
  <hr>
  OK guys. I am getting ready to jump into 4E (and Pathfinder too, settle down).
  <br>
  <br>
  Here is my plan: I am going to create &quot;Classic 4E&quot;: a set of alternate content for 4E to replicate the old school way of playing D&amp;D. It will
  work in conjunction with the 4E PHB.
  <br>
  <br>
  It will contain the classic... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10634</guid>
			<pubDate>Wed, 15 Apr 2009 00:06:46 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ 4E Classic beta .pdf ]]></title>
			<link>http://necromancergames.yuku.com/topic/10618/t/4E-Classic-beta-pdf.html</link>
			<description><![CDATA[ Would anyone be interested in seeing a rough demo version of &quot;4E Classic&quot;, even if it was just to get the community&#39;s creative juices flowing in
the right direction on this?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TheRavyn)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10618</guid>
			<pubDate>Thu, 09 Apr 2009 17:15:45 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Good Luck guys ]]></title>
			<link>http://necromancergames.yuku.com/topic/10606/t/Good-Luck-guys.html</link>
			<description><![CDATA[ Because of WoTC&#39;s new PDF stance, I&#39;m no longer interested in supporting WoTC with my dollars.
<br>
<br>
I won&#39;t be contributing further to these threads or purchasing Classic 4E, or any 4E related products for that matter.  I encourage all of you to support
Paizo and the Open Gaming community.
<br>
<br>
Ken
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kenmckinney)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10606</guid>
			<pubDate>Mon, 06 Apr 2009 22:02:14 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Surges and their "triggers"; limits on healing ]]></title>
			<link>http://necromancergames.yuku.com/topic/10595/t/Surges-and-their-triggers-limits-on-healing.html</link>
			<description><![CDATA[ I have found several critical problems with healing surges. Or rather, with their triggers. (&quot;Triggers&quot; meaning anything from Second Wind to Healing
Word - things that allow you to use a surge).
<br>
<br>
Not sure this applies to 4E Classic, but as I am speaking to a crowd of brilliant minds who are also open to change, I thought to hear your opinion.
<br>
<br>
1) There ought to be a limit to the number of surges you can use in any given encounter.
<br>
2) The consequence for... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10595</guid>
			<pubDate>Thu, 02 Apr 2009 13:33:09 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Let&#39;s talk about some example powers ]]></title>
			<link>http://necromancergames.yuku.com/topic/10592/t/Let-39-s-talk-about-some-example-powers.html</link>
			<description><![CDATA[ Some clear priorities and preferences for powers have surfaced, so I think it would be useful to throw out some of 4e&#39;s powers that probably ride the hairy
edge of what the grognard community considers old-school-compatible.  I&#39;ll also throw out a couple of powers that go over the line, just to discuss just
how far over the line they are.
<br>
<br>
To avoid copyright infringement, I&#39;ll describe the effect of a power, rather than print the power itself.  I&#39;ll throw out some... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Puggs)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10592</guid>
			<pubDate>Wed, 01 Apr 2009 20:39:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Some design issues ]]></title>
			<link>http://necromancergames.yuku.com/topic/10576/t/Some-design-issues.html</link>
			<description><![CDATA[ I&#39;m wondering a few things, from a design standpoint:
<br>
<br>
1. Why no class features beyond first level? Why no more &quot;At 3rd level, the ranger gains XYZ.&quot; Sure, you get powers, but powers dont really serve as
a good vehicle to provide a continuous bonus or bump or feature (such as a +2 to tracking, or a new favored enemy [if that were a class feature, for instance;
I know it isnt now, dont post saying favored enemy isnt a class feature]).
<br>
<br>
2. Why no more at will... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Orcus)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10576</guid>
			<pubDate>Fri, 27 Mar 2009 09:02:34 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ List 5 things from 1E you'd like to see in 4E ]]></title>
			<link>http://necromancergames.yuku.com/topic/10574/t/List-5-things-from-1E-you-d-like-to-see-in-4E.html</link>
			<description><![CDATA[ List 5 things from 1E you&#39;d like to see in 4E.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (TheRavyn)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10574</guid>
			<pubDate>Thu, 26 Mar 2009 14:13:01 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ What about the classic Bard? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10572/t/What-about-the-classic-Bard-.html</link>
			<description><![CDATA[ Fighter/Thief/Druid = Bard?
<br>
<br>
That&#39;s what really made the class worthwhile in 1E. Plus you really felt that you accomplished something when you attained the Bard Class (if you ever made
it there). Think that there&#39;s any way to effectively do it as one class instead of the 4E prestige class format?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Pale Writer)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10572</guid>
			<pubDate>Wed, 25 Mar 2009 20:25:08 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ The Classic Druid ]]></title>
			<link>http://necromancergames.yuku.com/topic/10567/t/The-Classic-Druid.html</link>
			<description><![CDATA[ WotC has an article up about the druid and bard throughout their 1e-4e history.  I thought it was interesting.  There are a number of things that are tied
specifically to the 1e druid, mostly flavor, but i wondered if any of these would be applicable for the classic conversion?  As mentioned elsewhere, if this
project is focusing on abilities other than moving enemies around the battlefield, it might help to look again at some of their non-combat gimmicks.
<br>
<br>
1. True Neutral alignment.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Narfellus)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10567</guid>
			<pubDate>Mon, 23 Mar 2009 05:05:58 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Advanced Player's Guide and Classic 4E? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10563/t/Advanced-Player-s-Guide-and-Classic-4E-.html</link>
			<description><![CDATA[ <font size="2"><span style="font-family: Trebuchet MS;">The material in the APG was originally supposed to be a Necromancer product.  Designed to essentially
&quot;fill in the blanks&quot; for those classes/races that were not going to be in the 4E PHB.</span>
<br style="font-family: Trebuchet MS;">
<br style="font-family: Trebuchet MS;">
<span style="font-family: Trebuchet MS;">Ultimately, it ended up being published by another company but  I think Ari did a great job giving us versions of... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Elodan)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10563</guid>
			<pubDate>Sat, 21 Mar 2009 08:35:37 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Initial design scope of 4E Classic ]]></title>
			<link>http://necromancergames.yuku.com/topic/10561/t/Initial-design-scope-of-4E-Classic.html</link>
			<description><![CDATA[ As for me, here&#39;s how I see &quot;Classic 4E&quot;
<br>
<br>
It needs to have the iconic four races: Elf, Dwarf, Human, Halfling.
<br>
It needs to have the iconic four classes: Fighting Man, Priest, Magic-User, Thief.
<br>
<br>
Anything else on the race/class is just gravy. I&#39;m not saying I&#39;m against more options, I&#39;m saying we should focus getting these eight elements
<em>right</em> before we get fancy.
<br>
<br>
After all, these eight elements cover pretty much every... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10561</guid>
			<pubDate>Fri, 20 Mar 2009 05:16:46 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ The CLASSIC Barbarian ]]></title>
			<link>http://necromancergames.yuku.com/topic/10559/t/The-CLASSIC-Barbarian.html</link>
			<description><![CDATA[ In honor of the official release of the PHB2 and their lackluster Barbarian Class... I call for a Classic Barbarian.
<br>
<br>
Some features of interest about the Classic Barbarian
<br>
<br>
1. Limited in ability to use magic items.
<br>
2. No magical effects (No lightning field, no thunder hawk stuff)
<br>
3. Level limits on association with beings who use magic regularly (mages, sorcerors etc)
<br>
4. Bonuses that allow the non magic using Barbarian to hit Magical creatures.
<br>
5. AC... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Ifuritasfan)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10559</guid>
			<pubDate>Tue, 17 Mar 2009 16:40:43 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ lack of consensus on what needs fixing ]]></title>
			<link>http://necromancergames.yuku.com/topic/10547/t/lack-of-consensus-on-what-needs-fixing.html</link>
			<description><![CDATA[ For me, what comes out of this discussion is what a lack of consensus there is on what needs fixing.
<br>
<br>
Some people want a very simulationist game.  Some people are very high fantasy.
<br>
Some people want the grid.  Some people hate it.
<br>
Some people want something reall rules light.  Others like the complexity 3E had.
<br>
Some people think the fighter needs to change the most.  Others think it should be the wizard.
<br>
<br>
It seem like it would take 2 or more separate games to... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kenmckinney)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10547</guid>
			<pubDate>Sat, 14 Mar 2009 08:34:24 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Encounter/daily resource management for Classic classes? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10541/t/Encounter-daily-resource-management-for-Classic-classes-.html</link>
			<description><![CDATA[ I think an important design issue we should try to resolve in order to move forward with Classic class design is how much we&#39;ll depart from the core 4E
paradigm that every class has things they can&#39;t do again until they rest for five minutes or six hours, and that a key decision in play is when to use
those things.
<br>
<br>
My own inclination is to say that this is a piece of 4E tech that can &amp; should be discarded or radically altered. The player-side management of class
powers... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tavis)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10541</guid>
			<pubDate>Thu, 12 Mar 2009 22:39:51 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Rangers--can they track? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10537/t/Rangers-can-they-track-.html</link>
			<description><![CDATA[ I see in their description that they are supposed to be able to track anything. But yet the class doesnt include a Track ability. No plus to tracking. In fact,
no good tracking-specific rules at all (well, ok, in Perception). And Perception isnt even a guaranteed class skill.
<br>
<br>
But lots of fighting powers!
<br>
<br>
This is what I am talking about with 4E. Its not just monsters. All the non-combat powers are gone and I dont like that. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Orcus)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10537</guid>
			<pubDate>Wed, 11 Mar 2009 20:46:17 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Strongholds ]]></title>
			<link>http://necromancergames.yuku.com/topic/10532/t/Strongholds.html</link>
			<description><![CDATA[ I think one way to approach strongholds would be to use the artifact rules from the DMG. To demonstrate what I&#39;m thinking of, I knocked together a quick
document.
<br>
<br>
At this point, it really is a first draft. I think it could be improved in several ways:
<br>

<ul>
  <li>Making the Properties gained at each rank random.</li>

  <li>Making a table for trials and tribulations that occur every so often.</li>
</ul>Looking at ways that other games - <span style="font-style:... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nekode)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10532</guid>
			<pubDate>Tue, 10 Mar 2009 20:33:33 GMT</pubDate>
			<!-- extensions -->

		</item>
    <!-- end items -->

  </channel>
</rss>