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        <title>4E &quot;Classic&quot;</title>
        <link>http://necromancergames.yuku.com/forums/81</link>
        <description>
        <![CDATA[ Discuss Necromancer&#39;s developing rules supplement designed to restore classic gameplay to 4E! ]]>
        </description>

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		<pubDate>Sun, 01 Mar 2009 19:53:22 GMT</pubDate>
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			<title><![CDATA[ Looks Like WotC Beat You To The Punch ]]></title>
			<link>http://necromancergames.yuku.com/topic/11788/Looks-Like-WotC-Beat-You-To-The-Punch</link>
			<description><![CDATA[ I've been keeping an eye on this "4E Classic" project for a while...it seemed like an interesting project.But while there has been little to no movement here, it seems like Wizards of the Coast picked up the ball with D&amp;D Essentials...a product line t...<br /><a href="http://necromancergames.yuku.com/topic/11788/Looks-Like-WotC-Beat-You-To-The-Punch">Read More</a> ]]></description>

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			<author>feeds@yuku.com (CaptainMoneyshot)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11788</guid>
			<pubDate>Wed, 22 Sep 2010 17:53:38 PST</pubDate>
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			<title><![CDATA[ Preview of DnD Essentials Cleric ]]></title>
			<link>http://necromancergames.yuku.com/topic/11637/Preview-of-DnD-Essentials-Cleric</link>
			<description><![CDATA[ Link. What do you think of the class build preview? More importantly, a potential source of ideas to "jumpstart" 4E Classic again? ]]></description>

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			<author>feeds@yuku.com (joela)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11637</guid>
			<pubDate>Fri, 09 Jul 2010 19:10:48 PST</pubDate>
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			<title><![CDATA[ Niggles of 4E - What to avoid in 4EC ]]></title>
			<link>http://necromancergames.yuku.com/topic/10705/Niggles-of-4E-What-to-avoid-in-4EC</link>
			<description><![CDATA[ Here I thought to list things of 4E I&#39;m not-so-pleased about.


(Don&#39;t get me wrong, I like DM&#39;ing 4E and think that on the whole it&#39;s a great improvement. It&#39;s just more relevant to this forum to discuss
&quot;issues&quot;...) In no p...<br /><a href="http://necromancergames.yuku.com/topic/10705/Niggles-of-4E-What-to-avoid-in-4EC">Read More</a> ]]></description>

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			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10705</guid>
			<pubDate>Wed, 13 May 2009 09:53:54 PST</pubDate>
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			<title><![CDATA[ Running 4e until 4e Classic comes out ]]></title>
			<link>http://necromancergames.yuku.com/topic/10698/Running-4e-until-4e-Classic-comes-out</link>
			<description><![CDATA[ 4e has burned me out pretty hardcore, so that i&#39;m avoiding hosting my twice weekly games. I don&#39;t want to go near 4e again for a long time, but i
think i&#39;m obligated to continue my campaign, the players really like it.


Until 4e classic comes...<br /><a href="http://necromancergames.yuku.com/topic/10698/Running-4e-until-4e-Classic-comes-out">Read More</a> ]]></description>

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			<author>feeds@yuku.com (AzaLiN)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10698</guid>
			<pubDate>Sun, 10 May 2009 06:33:21 PST</pubDate>
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			<title><![CDATA[ Offense/defense ratio in 4E Classic? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10675/Offensedefense-ratio-in-4E-Classic</link>
			<description><![CDATA[ From http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html



  In some ways, 4e combat works exactly the opposite way of 3rd edition. In 3rd edition, when you threw high level encounters at your party, you often riske...<br /><a href="http://necromancergames.yuku.com/topic/10675/Offensedefense-ratio-in-4E-Classic">Read More</a> ]]></description>

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			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10675</guid>
			<pubDate>Sun, 03 May 2009 15:19:15 PST</pubDate>
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			<title><![CDATA[ Better overview/condensation in Classic? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10674/Better-overviewcondensation-in-Classic</link>
			<description><![CDATA[ One issue that&#39;s slowly dawning on me is how utterly impossible it is to grasp a class&#39; capabilities without actually playing it (either that, or
plowing through power lists - a very dry read).


With most powers being only slight variations upon ...<br /><a href="http://necromancergames.yuku.com/topic/10674/Better-overviewcondensation-in-Classic">Read More</a> ]]></description>

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			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10674</guid>
			<pubDate>Sun, 03 May 2009 15:11:57 PST</pubDate>
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			<title><![CDATA[ What to develop/Expected output of forum ]]></title>
			<link>http://necromancergames.yuku.com/topic/10634/What-to-developExpected-output-of-forum</link>
			<description><![CDATA[ From the &quot;original topic&quot; http://necromancergames.yuku.com/topic/10440 :



  Orcus wrote:
  
  OK guys. I am getting ready to jump into 4E (and Pathfinder too, settle down).
  
  
  Here is my plan: I am going to create &quot;Classic 4E&quot;: ...<br /><a href="http://necromancergames.yuku.com/topic/10634/What-to-developExpected-output-of-forum">Read More</a> ]]></description>

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			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10634</guid>
			<pubDate>Wed, 15 Apr 2009 08:06:46 PST</pubDate>
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			<title><![CDATA[ 4E Classic beta .pdf ]]></title>
			<link>http://necromancergames.yuku.com/topic/10618/4E-Classic-beta-pdf</link>
			<description><![CDATA[ Would anyone be interested in seeing a rough demo version of &quot;4E Classic&quot;, even if it was just to get the community&#39;s creative juices flowing in
the right direction on this? ]]></description>

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			<author>feeds@yuku.com (TheRavyn)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10618</guid>
			<pubDate>Fri, 10 Apr 2009 01:15:45 PST</pubDate>
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			<title><![CDATA[ Good Luck guys ]]></title>
			<link>http://necromancergames.yuku.com/topic/10606/Good-Luck-guys</link>
			<description><![CDATA[ Because of WoTC&#39;s new PDF stance, I&#39;m no longer interested in supporting WoTC with my dollars.


I won&#39;t be contributing further to these threads or purchasing Classic 4E, or any 4E related products for that matter.  I encourage all of you to ...<br /><a href="http://necromancergames.yuku.com/topic/10606/Good-Luck-guys">Read More</a> ]]></description>

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			<author>feeds@yuku.com (kenmckinney)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10606</guid>
			<pubDate>Tue, 07 Apr 2009 06:02:14 PST</pubDate>
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			<title><![CDATA[ Surges and their "triggers"; limits on healing ]]></title>
			<link>http://necromancergames.yuku.com/topic/10595/Surges-and-their-triggers-limits-on-healing</link>
			<description><![CDATA[ I have found several critical problems with healing surges. Or rather, with their triggers. (&quot;Triggers&quot; meaning anything from Second Wind to Healing
Word - things that allow you to use a surge).


Not sure this applies to 4E Classic, but as I am...<br /><a href="http://necromancergames.yuku.com/topic/10595/Surges-and-their-triggers-limits-on-healing">Read More</a> ]]></description>

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			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10595</guid>
			<pubDate>Thu, 02 Apr 2009 21:33:09 PST</pubDate>
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			<title><![CDATA[ Let&#39;s talk about some example powers ]]></title>
			<link>http://necromancergames.yuku.com/topic/10592/Let39s-talk-about-some-example-powers</link>
			<description><![CDATA[ Some clear priorities and preferences for powers have surfaced, so I think it would be useful to throw out some of 4e&#39;s powers that probably ride the hairy
edge of what the grognard community considers old-school-compatible.  I&#39;ll also throw out a...<br /><a href="http://necromancergames.yuku.com/topic/10592/Let39s-talk-about-some-example-powers">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Puggs)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10592</guid>
			<pubDate>Thu, 02 Apr 2009 04:39:40 PST</pubDate>
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			<title><![CDATA[ Some design issues ]]></title>
			<link>http://necromancergames.yuku.com/topic/10576/Some-design-issues</link>
			<description><![CDATA[ I&#39;m wondering a few things, from a design standpoint:


1. Why no class features beyond first level? Why no more &quot;At 3rd level, the ranger gains XYZ.&quot; Sure, you get powers, but powers dont really serve as
a good vehicle to provide a continuo...<br /><a href="http://necromancergames.yuku.com/topic/10576/Some-design-issues">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Orcus)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10576</guid>
			<pubDate>Fri, 27 Mar 2009 17:02:34 PST</pubDate>
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			<title><![CDATA[ List 5 things from 1E you'd like to see in 4E ]]></title>
			<link>http://necromancergames.yuku.com/topic/10574/List-5-things-from-1E-youd-like-to-see-in-4E</link>
			<description><![CDATA[ List 5 things from 1E you&#39;d like to see in 4E. ]]></description>

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			<author>feeds@yuku.com (TheRavyn)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10574</guid>
			<pubDate>Thu, 26 Mar 2009 22:13:01 PST</pubDate>
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			<title><![CDATA[ What about the classic Bard? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10572/What-about-the-classic-Bard</link>
			<description><![CDATA[ Fighter/Thief/Druid = Bard?


That&#39;s what really made the class worthwhile in 1E. Plus you really felt that you accomplished something when you attained the Bard Class (if you ever made
it there). Think that there&#39;s any way to effectively do it as...<br /><a href="http://necromancergames.yuku.com/topic/10572/What-about-the-classic-Bard">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Pale Writer)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10572</guid>
			<pubDate>Thu, 26 Mar 2009 04:25:08 PST</pubDate>
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			<title><![CDATA[ The Classic Druid ]]></title>
			<link>http://necromancergames.yuku.com/topic/10567/The-Classic-Druid</link>
			<description><![CDATA[ WotC has an article up about the druid and bard throughout their 1e-4e history.  I thought it was interesting.  There are a number of things that are tied
specifically to the 1e druid, mostly flavor, but i wondered if any of these would be applicable for ...<br /><a href="http://necromancergames.yuku.com/topic/10567/The-Classic-Druid">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Narfellus)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10567</guid>
			<pubDate>Mon, 23 Mar 2009 13:05:58 PST</pubDate>
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			<title><![CDATA[ Advanced Player's Guide and Classic 4E? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10563/Advanced-Players-Guide-and-Classic-4E</link>
			<description><![CDATA[ The material in the APG was originally supposed to be a Necromancer product.  Designed to essentially
&quot;fill in the blanks&quot; for those classes/races that were not going to be in the 4E PHB.


Ultimately, it ended up being published by another comp...<br /><a href="http://necromancergames.yuku.com/topic/10563/Advanced-Players-Guide-and-Classic-4E">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Elodan)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10563</guid>
			<pubDate>Sat, 21 Mar 2009 16:35:37 PST</pubDate>
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			<title><![CDATA[ Initial design scope of 4E Classic ]]></title>
			<link>http://necromancergames.yuku.com/topic/10561/Initial-design-scope-of-4E-Classic</link>
			<description><![CDATA[ As for me, here&#39;s how I see &quot;Classic 4E&quot;


It needs to have the iconic four races: Elf, Dwarf, Human, Halfling.

It needs to have the iconic four classes: Fighting Man, Priest, Magic-User, Thief.


Anything else on the race/class is just gra...<br /><a href="http://necromancergames.yuku.com/topic/10561/Initial-design-scope-of-4E-Classic">Read More</a> ]]></description>

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			<author>feeds@yuku.com (CapnZapp)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10561</guid>
			<pubDate>Fri, 20 Mar 2009 13:16:46 PST</pubDate>
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			<title><![CDATA[ The CLASSIC Barbarian ]]></title>
			<link>http://necromancergames.yuku.com/topic/10559/The-CLASSIC-Barbarian</link>
			<description><![CDATA[ In honor of the official release of the PHB2 and their lackluster Barbarian Class... I call for a Classic Barbarian.


Some features of interest about the Classic Barbarian


1. Limited in ability to use magic items.

2. No magical effects (No lightning f...<br /><a href="http://necromancergames.yuku.com/topic/10559/The-CLASSIC-Barbarian">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Ifuritasfan)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10559</guid>
			<pubDate>Wed, 18 Mar 2009 00:40:43 PST</pubDate>
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			<title><![CDATA[ lack of consensus on what needs fixing ]]></title>
			<link>http://necromancergames.yuku.com/topic/10547/lack-of-consensus-on-what-needs-fixing</link>
			<description><![CDATA[ For me, what comes out of this discussion is what a lack of consensus there is on what needs fixing.


Some people want a very simulationist game.  Some people are very high fantasy.

Some people want the grid.  Some people hate it.

Some people want some...<br /><a href="http://necromancergames.yuku.com/topic/10547/lack-of-consensus-on-what-needs-fixing">Read More</a> ]]></description>

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			<author>feeds@yuku.com (kenmckinney)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10547</guid>
			<pubDate>Sat, 14 Mar 2009 16:34:24 PST</pubDate>
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			<title><![CDATA[ Encounter/daily resource management for Classic classes? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10541/Encounterdaily-resource-management-for-Classic-classes</link>
			<description><![CDATA[ I think an important design issue we should try to resolve in order to move forward with Classic class design is how much we&#39;ll depart from the core 4E
paradigm that every class has things they can&#39;t do again until they rest for five minutes or si...<br /><a href="http://necromancergames.yuku.com/topic/10541/Encounterdaily-resource-management-for-Classic-classes">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Tavis)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10541</guid>
			<pubDate>Fri, 13 Mar 2009 06:39:51 PST</pubDate>
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