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        <title>d20/3E Rules</title>
        <link>http://necromancergames.yuku.com/forums/5</link>
        <description>
        <![CDATA[ Discuss the new edition of the rules here! ]]>
        </description>

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			<title><![CDATA[ Epic creature question (ELH) ]]></title>
			<link>http://necromancergames.yuku.com/topic/12636/Epic-creature-question-ELH</link>
			<description><![CDATA[ The Infernal, a demon/god crossbreed from the ELH, says Hellball (an epic spell) is one of its spell-like abilities. To activate an epic spell you make a spellcraft check and have to hit the spell's DC. Hellball's DC is 90. The Infernal's spellcraft bonus...<br /><a href="http://necromancergames.yuku.com/topic/12636/Epic-creature-question-ELH">Read More</a> ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/12636</guid>
			<pubDate>Tue, 13 Nov 2012 01:41:45 PST</pubDate>
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			<title><![CDATA[ Help me find a Pathfinder monster ]]></title>
			<link>http://necromancergames.yuku.com/topic/12502/Help-me-find-a-Pathfinder-monster</link>
			<description><![CDATA[ Is there a monster in one of the Pathfinder Bestiaries that can separate its arms and legs and still use them?I'm pretty sure I saw one but my searches of the PRD aren't turning up any results. ]]></description>

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			<author>feeds@yuku.com (DnDChick)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/12502</guid>
			<pubDate>Fri, 18 May 2012 22:31:42 PST</pubDate>
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			<title><![CDATA[ Use of multiple feats in same round ]]></title>
			<link>http://necromancergames.yuku.com/topic/12473/Use-of-multiple-feats-in-same-round</link>
			<description><![CDATA[ [PFRPG] &nbsp;A question came up at the last session, and I wasn't sure of the "right" answer. If on your turn you use a round-long feat like Power Attack, are you able to&nbsp;simultaneously&nbsp;use another round-long feat (such as Lunge)? I'd think you...<br /><a href="http://necromancergames.yuku.com/topic/12473/Use-of-multiple-feats-in-same-round">Read More</a> ]]></description>

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			<author>feeds@yuku.com (davrion24)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/12473</guid>
			<pubDate>Wed, 11 Apr 2012 00:22:43 PST</pubDate>
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			<title><![CDATA[ Character creation tips/ideas ]]></title>
			<link>http://necromancergames.yuku.com/topic/12322/Character-creation-tipsideas</link>
			<description><![CDATA[ I have been rolling this idea around for a while: a magic-user who has clockwork themed creatures as summons companions. Complete Advanced Feats for Pathfinder has a clockwork summon metamagic feat, and the Summoner's Eidolon might be able to be clockwork...<br /><a href="http://necromancergames.yuku.com/topic/12322/Character-creation-tipsideas">Read More</a> ]]></description>

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			<author>feeds@yuku.com (DestyNova1)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/12322</guid>
			<pubDate>Fri, 07 Oct 2011 06:30:59 PST</pubDate>
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			<title><![CDATA[ scrolls and spellbooks (3.5) ]]></title>
			<link>http://necromancergames.yuku.com/topic/12113/scrolls-and-spellbooks-35</link>
			<description><![CDATA[ Hey gang, a 3.5 rules question came up recently in my gaming group.&nbsp; Are scrolls and spellbooks written in "normal:" languages such as Elven, Draconic, etc., or are they in a special "magic" script (hence the need for Read Magic)?&nbsp; Does anyone k...<br /><a href="http://necromancergames.yuku.com/topic/12113/scrolls-and-spellbooks-35">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Sen the Collector)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/12113</guid>
			<pubDate>Thu, 21 Apr 2011 17:26:06 PST</pubDate>
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			<title><![CDATA[ Magic Jar ]]></title>
			<link>http://necromancergames.yuku.com/topic/12015/Magic-Jar</link>
			<description><![CDATA[ Okay so now my party is headed for Zelkor. Anyone got tips on tactics for a spectre wizard? The tactics in the module look pretty solid except for the magic jar bit. According to the spell he can't actually determine who he posesses, or their position, on...<br /><a href="http://necromancergames.yuku.com/topic/12015/Magic-Jar">Read More</a> ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/12015</guid>
			<pubDate>Wed, 16 Feb 2011 15:30:06 PST</pubDate>
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			<title><![CDATA[ Lost: one Demilich ]]></title>
			<link>http://necromancergames.yuku.com/topic/11925/Lost-one-Demilich</link>
			<description><![CDATA[ Anyone know what 3.5 book contains stats for the Demilich? ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11925</guid>
			<pubDate>Mon, 27 Dec 2010 15:59:59 PST</pubDate>
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			<title><![CDATA[ Spontaneously Casting Maximized Cure by Default? ]]></title>
			<link>http://necromancergames.yuku.com/topic/11883/Spontaneously-Casting-Maximized-Cure-by-Default</link>
			<description><![CDATA[ The party cleric asks: Can I use a maximized spell slot and spontaneously cast a maximized cure spell? ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11883</guid>
			<pubDate>Wed, 01 Dec 2010 15:48:50 PST</pubDate>
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			<title><![CDATA[ How would you best protect a ghost from a powerful cleric's turning ability? ]]></title>
			<link>http://necromancergames.yuku.com/topic/11826/best-protect-ghost-powerful-clerics-turning-ability</link>
			<description><![CDATA[ How would you best protect a ghost from a powerful cleric's turning ability? ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11826</guid>
			<pubDate>Sat, 16 Oct 2010 20:41:01 PST</pubDate>
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		<item>
			<title><![CDATA[ Question about a ghost ability ]]></title>
			<link>http://necromancergames.yuku.com/topic/11825/Question-about-a-ghost-ability</link>
			<description><![CDATA[ Question about a ghost ability:

Would you say the ghost can choose which attribute to drain each round, or that it is a static trait that drains a single ability chosen upon the ghost's creation, given the text below (from the SRD)?

Draining Touch (...<br /><a href="http://necromancergames.yuku.com/topic/11825/Question-about-a-ghost-ability">Read More</a> ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11825</guid>
			<pubDate>Sat, 16 Oct 2010 20:36:50 PST</pubDate>
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			<title><![CDATA[ Ghost -- this is for Halloween so HAS to be good ]]></title>
			<link>http://necromancergames.yuku.com/topic/11824/Ghost-this-is-for-Halloween-so-HAS-to-be-good</link>
			<description><![CDATA[ I'm willing to use Libris Mortis and the Book of Vile Darkness in addition to the core rules. What's the nastiest stuff (crunch-wise) I can do with a ghost? This is for our Halloween game so HAS to be good... ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11824</guid>
			<pubDate>Sat, 16 Oct 2010 17:04:10 PST</pubDate>
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			<title><![CDATA[ Best Contingency ]]></title>
			<link>http://necromancergames.yuku.com/topic/11814/Best-Contingency</link>
			<description><![CDATA[ What's the best Contingency spell to have on a high level caster? ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11814</guid>
			<pubDate>Sat, 09 Oct 2010 16:18:00 PST</pubDate>
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			<title><![CDATA[ Grappling vs. high-level spellcasters ]]></title>
			<link>http://necromancergames.yuku.com/topic/11809/Grappling-vs-highlevel-spellcasters</link>
			<description><![CDATA[ Okay DMs...the players have an anti-magic shell, a grappler, and likely initiative too. You have a high level spellcaster. What do you do? ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11809</guid>
			<pubDate>Thu, 07 Oct 2010 16:44:01 PST</pubDate>
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			<title><![CDATA[ Dropping AoOs from 3.5 ]]></title>
			<link>http://necromancergames.yuku.com/topic/11771/Dropping-AoOs-from-35</link>
			<description><![CDATA[ Hi Folks,My 3.5 campaign is moving along at a snail's pace, due in part to lengthy, slow combat. &nbsp;I was considering converting to C&amp;C, but that feels like I'd be taking away all my players favorite toys.I think the AoOs are a huge reason for comb...<br /><a href="http://necromancergames.yuku.com/topic/11771/Dropping-AoOs-from-35">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Frost)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11771</guid>
			<pubDate>Thu, 16 Sep 2010 18:22:00 PST</pubDate>
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			<title><![CDATA[ Input needed: The Defense Bonus for Pathfinder ]]></title>
			<link>http://necromancergames.yuku.com/topic/11748/Input-needed-The-Defense-Bonus-for-Pathfinder</link>
			<description><![CDATA[ I'm running a Pathfinder game in a setting where heavy armor -- or armor of any kind, really -- is not common. Since the only way to really boost your AC via the core rules is by armor or magic items, which are also somewhat rare in the setting, I've deci...<br /><a href="http://necromancergames.yuku.com/topic/11748/Input-needed-The-Defense-Bonus-for-Pathfinder">Read More</a> ]]></description>

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			<author>feeds@yuku.com (DnDChick)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11748</guid>
			<pubDate>Sat, 04 Sep 2010 01:45:59 PST</pubDate>
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			<title><![CDATA[ Pathfinder: touch spell +unarmed strike queston ]]></title>
			<link>http://necromancergames.yuku.com/topic/11661/Pathfinder-touch-spell-unarmed-strike-queston</link>
			<description><![CDATA[ Hey guys, I'm playing a wizard/monk in Pathfinder, and I have a rules question that significantly affects my character.&nbsp; I know that you can deliver a touch spell via a natural weapon or unarmed strike, instead of a touch attack if you wish.&nbsp; Th...<br /><a href="http://necromancergames.yuku.com/topic/11661/Pathfinder-touch-spell-unarmed-strike-queston">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Sen the Collector)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11661</guid>
			<pubDate>Mon, 26 Jul 2010 17:30:33 PST</pubDate>
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			<title><![CDATA[ Pathfinder/3.5 Material Components ]]></title>
			<link>http://necromancergames.yuku.com/topic/11583/Pathfinder35-Material-Components</link>
			<description><![CDATA[ Ok, so how closely do you track what compenents wizards and aother spell casters have for use throwing spells?&nbsp; I tend to forget and so do my players....conveniently. ]]></description>

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			<author>feeds@yuku.com (Snoring Rock)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11583</guid>
			<pubDate>Fri, 11 Jun 2010 16:14:32 PST</pubDate>
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			<title><![CDATA[ 3.5: weapons with wounding property ]]></title>
			<link>http://necromancergames.yuku.com/topic/11521/35-weapons-with-wounding-property</link>
			<description><![CDATA[ So I was flipping through the 3.5 DMG last night looking to see what other enchantments I might want to get added to my pc's sword and I came across the wounding special property.&nbsp; Wow!&nbsp; This seems too good to be true.&nbsp; For a +2 equivalent ...<br /><a href="http://necromancergames.yuku.com/topic/11521/35-weapons-with-wounding-property">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Sen the Collector)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11521</guid>
			<pubDate>Fri, 14 May 2010 13:01:12 PST</pubDate>
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			<title><![CDATA[ Buckler question ]]></title>
			<link>http://necromancergames.yuku.com/topic/11453/Buckler-question</link>
			<description><![CDATA[ Can a mage use a buckler essentially without penalty? If I'm reading this correctly, the armor check penalty is zero and there's no spell failure chance. A +5 enchanted buckler seems like a simple way for a mage to squeak in another 6 points of AC. ]]></description>

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			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11453</guid>
			<pubDate>Mon, 12 Apr 2010 20:20:07 PST</pubDate>
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			<title><![CDATA[ advice on letting a DM know his house rule sucks? ]]></title>
			<link>http://necromancergames.yuku.com/topic/11421/advice-on-letting-a-DM-know-his-house-rule-sucks</link>
			<description><![CDATA[ Hey gang, in the 3.5 Planescape campaign which I'm currently playing in the DM just introduced a new houserule that I quite loathe.&nbsp; He's brought back the "magic items vary by plane" rule from 2E (and maybe 1E as well, I can't remember).&nbsp; It is ...<br /><a href="http://necromancergames.yuku.com/topic/11421/advice-on-letting-a-DM-know-his-house-rule-sucks">Read More</a> ]]></description>

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			<author>feeds@yuku.com (Sen the Collector)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11421</guid>
			<pubDate>Sat, 20 Mar 2010 18:28:16 PST</pubDate>
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