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        <title>d20/3E Rules</title>
        <link>http://necromancergames.yuku.com/forums/5</link>
        <description>
        <![CDATA[ Discuss the new edition of the rules here! ]]>
        </description>

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		<item>
			<title><![CDATA[ Calling all C&amp;C Users ]]></title>
			<link>http://necromancergames.yuku.com/topic/11061/t/Calling-all-C-amp-C-Users.html</link>
			<description><![CDATA[ Hey folks! I know that Treebore has mentioned the ease that he can convert almost any system to the C&amp;C system... the thing is that many people say that
about GURPS as well, and doing it with GURPS makes almost any game a quagmire of notations and exceptions. The notion of simple systems makes me a little leery
of how it actually works.
<br>
<br>
You see, I like Paizo, I&#39;d like to support them, but I really want a system where I don&#39;t have to be Scott, Erica or BOZ to convert... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Pale Writer)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11061</guid>
			<pubDate>Tue, 29 Sep 2009 14:13:54 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Funny rules questions ]]></title>
			<link>http://necromancergames.yuku.com/topic/11023/t/Funny-rules-questions.html</link>
			<description><![CDATA[ <blockquote>
  How many levels of Hulking Hurler do I need before I can throw myself?
</blockquote> Also, if I throw a buddy while attached to him, and he is also a Hulking Hurler, can he then throw me while up in the air, and then I throw him?
We could get some non-magical flight going on.  
<br>
I could get another Hurler to work with me. I hurl myself while carrying him, then hurl him, then he catches me at the peak of my hurl and hurls me. Then I do
the same for him, and we travel through... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DestyNova1)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/11023</guid>
			<pubDate>Mon, 07 Sep 2009 19:40:53 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Radiant Diamond ]]></title>
			<link>http://necromancergames.yuku.com/topic/10999/t/Radiant-Diamond.html</link>
			<description><![CDATA[ Okay so I gave out a magic item called a &quot;Radiant Diamond&quot; and neither I nor any of my players remember what it is or what it does. Has anyone ever
heard of a magic item called a Radiant Diamond and, if so, can you tell me what it does? My best guess is that it *may* be an item out of an early issue of
&quot;Fight On!&quot; magazine, but I am not sure of that. My game is tonight. Help!
<br>
<br>
Sincerely,
<br>
Matt the Bastard DM ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10999</guid>
			<pubDate>Fri, 28 Aug 2009 05:24:26 GMT</pubDate>
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		<item>
			<title><![CDATA[ 3.5 and the mithril breastplate debate ]]></title>
			<link>http://necromancergames.yuku.com/topic/10911/t/3-5-and-the-mithril-breastplate-debate.html</link>
			<description><![CDATA[ Regarding DnD 3.5: do you think that the mithril breastplate should count as light armor for the purpose of armor proficiency as well?
<br>
<br>
In sage advice and the FAQ, it was ruled that since mithril breastplate counts as light armor for pretty much everything (a breastplate is normally medium
armor, but mithril reduces an armor by one step lighter for most purposes), it also counts as light armor in terms of armor proficiency.  In other words, if
you are only proficient with light armor... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Sen the Collector)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10911</guid>
			<pubDate>Sat, 25 Jul 2009 18:45:54 GMT</pubDate>
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		<item>
			<title><![CDATA[ Does anyone have a copy of... ]]></title>
			<link>http://necromancergames.yuku.com/topic/10859/t/Does-anyone-have-a-copy-of-.html</link>
			<description><![CDATA[ The 3.0 Player&#39;s Handbook that is the revised print with the Dungeon Magazine articles in the back (instead of the &quot;survival guide&quot; that came in
the first print run or two)
<br>
<br>
If so, ya want to sell it cheap? or possibly trade it  for some RPG items I have? <img src="http://www.ezboard.com/images/emoticons/nerd.gif" alt="image">
<br>
<br>
P.S. Happy Fourth, Fellow Americans! <img src="http://www.ezboard.com/images/emoticons/happy.gif">
<br>
<br>
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (JeffB)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10859</guid>
			<pubDate>Sat, 04 Jul 2009 05:53:01 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Incorporeality Issue ]]></title>
			<link>http://necromancergames.yuku.com/topic/10847/t/Incorporeality-Issue.html</link>
			<description><![CDATA[ <br>
This recently came up in my Red Hand of Doom game. Evidently there is a bit of a discrepancy in how incorporeality is handled in the DMG vs. the MM. (I&#39;ve
bolded the relevant detail.)
<br>
<br>
<font size="4">From the DMG section on incorporeality:</font>
<br>

<blockquote>
  Incorporeal creatures can be harmed only by other incorporeal creatures, by magic weapons, or by spells, spell-like effects, or supernatural effects. They
  are immune to all nonmagical attack forms. They are... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Damien the Bloodfeaster)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10847</guid>
			<pubDate>Tue, 30 Jun 2009 11:11:40 GMT</pubDate>
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		<item>
			<title><![CDATA[ 3.5: how would you interpret this? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10804/t/3-5-how-would-you-interpret-this-.html</link>
			<description><![CDATA[ I&#39;m unsure how to interpret this ability from the book &quot;The Divine and the Defeated&quot;:
<br>
<br>
&quot;Worshippers... may make one extra sneak attack against a vulnerable target.&quot;
<br>
<br>
The text seems to say that the person can make an extra attack in a round (presumably at their highest base attack bonus) as long as they are making a sneak
attack.
<br>
<br>
This seems pretty powerful, considering that this is an invocation ability that can potentially be used more than... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Sen the Collector)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10804</guid>
			<pubDate>Mon, 15 Jun 2009 22:34:37 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Dramatic Entrance rule ]]></title>
			<link>http://necromancergames.yuku.com/topic/10772/t/Dramatic-Entrance-rule.html</link>
			<description><![CDATA[ Something that has been running around in my mind for those who run more cinematic games: Dramatic Entrance. If a character enters into a suitable
situation,(Combat being the biggest one.) They can promptly unleash an action as a swift action that has a bonus to succeed<font style="BACKGROUND-COLOR: #00ff00">. A warrior&#39;s  attack strikes true, a wizard&#39;s spell goes off in a flash, and a speedy character can move themselves into a
choice position. It is up for the GM to decide if the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DestyNova1)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10772</guid>
			<pubDate>Wed, 03 Jun 2009 21:18:33 GMT</pubDate>
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		<item>
			<title><![CDATA[ Charge and me. ]]></title>
			<link>http://necromancergames.yuku.com/topic/10679/t/Charge-and-me-.html</link>
			<description><![CDATA[ Is it me or is the book contradictory on whether or not charge provkes an AoO? and to clarify I had someone charge through a huge creatures(Titan) threat zone.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Xiltyn  the  Lord  of  Death)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10679</guid>
			<pubDate>Sun, 03 May 2009 16:53:42 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Does Lifesense trump Hide from Undead? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10676/t/Does-Lifesense-trump-Hide-from-Undead-.html</link>
			<description><![CDATA[ I made a ruling last week, and I&#39;m not sure if I was correct or not. So, I&#39;m asking for some input. I have a few hours before my game, so here goes...
<br>
<br>
The party rogue was acting under a potion of hide from undead. He stole an item, which sparked an attack by a dread wraith that was guarding it.
<br>
<br>
The dread wraith has life sense, which means that it can see living creatures as if it had blindsight. Hide from undead mentions senses such as blindsight and
blindsense,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DnDChick)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10676</guid>
			<pubDate>Sun, 03 May 2009 08:13:39 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Star Wars Saga Edition Question ]]></title>
			<link>http://necromancergames.yuku.com/topic/10642/t/Star-Wars-Saga-Edition-Question.html</link>
			<description><![CDATA[ I know this is a bit off-topic for the Necro-boards, but I&#39;m having an issue and want some advice from other d20 GMs. I avoid the WotC boards like the
troll-riddled plague they are. <img src="http://www.ezboard.com/images/emoticons/laugh.gif">
<br>
<br>
I&#39;m currently running the &quot;Dawn of Defiance&quot; adventure path for Star Wars Saga Edition. (Love it! They got it right! SWSE is one of the best
iterations of a Star Wars RPG to date, IMO!)
<br>
<br>
Anyway... here&#39;s the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DnDChick)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10642</guid>
			<pubDate>Fri, 17 Apr 2009 15:57:47 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ 5' step to avoid attack ]]></title>
			<link>http://necromancergames.yuku.com/topic/10635/t/5-step-to-avoid-attack.html</link>
			<description><![CDATA[ Hi Necomancers, demons and assorted undead,
<br>
<br>
I have been lurking for some time and hope to tap your knowledge for an odd situation.
<br>
<br>
My character was fighting a demon that I knew would hit me hard on the next swing.  The demon had just cast true strike (+20 to hit) and I figured he would use
power attack on the next swing.  The demon was 10&#39; away from me.
<br>
<br>
For my next action, I readied an action to attack then take a 5&#39; step away (out of his reach) as soon... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Creed)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10635</guid>
			<pubDate>Wed, 15 Apr 2009 09:26:22 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ 3.5 Summon Monster and Summon Nature&#39;s Ally ]]></title>
			<link>http://necromancergames.yuku.com/topic/10584/t/3-5-Summon-Monster-and-Summon-Nature-39-s-Ally.html</link>
			<description><![CDATA[ <p>Ok I once again am either confused and remembering the 3.5 rules wrong. I thought that if you fell unconscious or died that these spells ended. But when it
come up in play tonight I couldn&#39;t find rules to back it up. So am I out in left field or just missing the rule?</p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nymoreon)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10584</guid>
			<pubDate>Sat, 28 Mar 2009 17:03:31 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Lyre of Building ]]></title>
			<link>http://necromancergames.yuku.com/topic/10544/t/Lyre-of-Building.html</link>
			<description><![CDATA[ I have a 3.5 magic item question:
<br>
<br>
My problem is that my PCs have acquired (admittedly my fault) one of the most poorly defined magic items in the game. The lyre of building:
<br>
<br>
<br>
Lyre of Building
<br>
<br>
If the proper chords are struck, a single use of this lyre negates any attacks made against all inanimate construction (walls, roof, floor, and so on) within
300 feet. This includes the effects of a horn of blasting, a disintegrate spell, or an attack from a ram or... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (mtbdm)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10544</guid>
			<pubDate>Fri, 13 Mar 2009 11:03:13 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Help with a Duskblade Dragon Disiple ]]></title>
			<link>http://necromancergames.yuku.com/topic/10424/t/Help-with-a-Duskblade-Dragon-Disiple.html</link>
			<description><![CDATA[ So I haven&#39;t played 3.5 in over a year and I am starting my new character. I like to plan out my characters in advance whenever possible. I am currently
trying to decide on my feats for the character.
<br>
<br>
The character is a Human Duskblade Str 18 Dex 15 Con 15 Int 16 Wis 12 Cha 11. I will take five levels of Duskblade then ten of Dragon Disiple and end with five
more of Duskblade.
<br>
<br>
So here goes the feats. I know I will take Power Attack ( combined with True Strike and a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nymoreon)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10424</guid>
			<pubDate>Tue, 24 Feb 2009 17:31:45 GMT</pubDate>
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		<item>
			<title><![CDATA[ Mac's 3.5 House Rules ]]></title>
			<link>http://necromancergames.yuku.com/topic/10399/t/Mac-s-3-5-House-Rules.html</link>
			<description><![CDATA[ Just compiling and revising these for an upcoming campaign start, if anyone wants to have a look. The group is composed of one 1E veteran, two relative
newcomers (second campaign for them), and a first timer. They&#39;re starting at 1st level and heading towards The Grey Citadel. Feedback is most welcome.
<br>
<br>

<p class="MsoNormal"></p>

<blockquote>
  <p><strong>House Rules for the &#39;Hellems Hellions&#39; Eamonvale Campaign</strong></p>

  <p><strong> </strong></p>

  <p><strong>Hero... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MacPhail)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10399</guid>
			<pubDate>Thu, 12 Feb 2009 19:16:24 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Non-lethal combat skill challenge (3.5) ]]></title>
			<link>http://necromancergames.yuku.com/topic/10371/t/Non-lethal-combat-skill-challenge-3-5-.html</link>
			<description><![CDATA[ I&#39;m planning an encounter where the PCs (6 3rd Lvl) will be challenged to breach a shield wall to get to the leader and cause him harm.  30 War2 will be
formed in two ranks (with Shield Wall feat, +2 AC) with a Ftr3 behind them.  The combatants will be using non-lethal attacks, so will suffer -4 to attack
rolls.  I am anticipating the PCs trying to use Bull Rush or Overrun (taking the inevitable AoO).
<br>
<br>
A successful Bull Rush would push the first rank into the second rank (perhaps... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (leadjunkie)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10371</guid>
			<pubDate>Sat, 31 Jan 2009 20:55:24 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Hypnotize Spell ]]></title>
			<link>http://necromancergames.yuku.com/topic/10314/t/Hypnotize-Spell.html</link>
			<description><![CDATA[ Hey,
<br>
<br>
I&#39;ve just started a new online 3.5 game and had to referee the Hypnotize spell for the first time.  In the past, my players have always chosen sleep or
color spray.
<br>
<br>
A question came up between games on whether the effect of the hypnotize spell on an opponent was broken by combat.  Essentially, one of my players hypnotized
two bad guys at the
<br>
start of a battle and we are wondering whether they stay hypnotized or come out of it.  We have only fought the first... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kenmckinney)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10314</guid>
			<pubDate>Sun, 18 Jan 2009 17:40:35 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Spellstitched ]]></title>
			<link>http://necromancergames.yuku.com/topic/10312/t/Spellstitched.html</link>
			<description><![CDATA[ The spellstitched template in MMII and as updated in Complete Arcane indicates that only Sorcerers and Wizards can create spellstitched undead.  Can anyone
think of a good reason why Clerics should not be allowed to create spellstitched undead? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (leadjunkie)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10312</guid>
			<pubDate>Sun, 18 Jan 2009 00:31:01 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ New Warlock Pacts? ]]></title>
			<link>http://necromancergames.yuku.com/topic/10307/t/New-Warlock-Pacts-.html</link>
			<description><![CDATA[ Have any 4E publishers put out any new pacts for Warlocks beyond just the three in the PHB? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Sykoholic)</author>
			<guid isPermaLink="true">http://necromancergames.yuku.com/topic/10307</guid>
			<pubDate>Fri, 16 Jan 2009 21:26:22 GMT</pubDate>
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